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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-11-28 11:45:38 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-11-28 11:45:38 -0600 |
| commit | ce059769f6bf13118366f77fea926727efcf4510 (patch) | |
| tree | 8ea7f2014f086f1df0f661697863c5b72d633a5b /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | 0e3d20c349ead263a630463beeb4335aaf512e42 (diff) | |
| parent | 6d51455195e95a1bb97eb263fcd3423c757f59e7 (diff) | |
Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index d93d43f490..84c037c753 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -240,6 +240,42 @@ bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int return false; } +void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc, TargetRectangle& rightRc) +{ + // Resize target to half its original size + TargetRectangle drawRc = rc; + if (g_ActiveConfig.iStereoMode == STEREO_TAB) + { + // The height may be negative due to flipped rectangles + int height = rc.bottom - rc.top; + drawRc.top += height / 4; + drawRc.bottom -= height / 4; + } + else + { + int width = rc.right - rc.left; + drawRc.left += width / 4; + drawRc.right -= width / 4; + } + + // Create two target rectangle offset to the sides of the backbuffer + leftRc = drawRc, rightRc = drawRc; + if (g_ActiveConfig.iStereoMode == STEREO_TAB) + { + leftRc.top -= s_backbuffer_height / 4; + leftRc.bottom -= s_backbuffer_height / 4; + rightRc.top += s_backbuffer_height / 4; + rightRc.bottom += s_backbuffer_height / 4; + } + else + { + leftRc.left -= s_backbuffer_width / 4; + leftRc.right -= s_backbuffer_width / 4; + rightRc.left += s_backbuffer_width / 4; + rightRc.right += s_backbuffer_width / 4; + } +} + void Renderer::SetScreenshot(const std::string& filename) { std::lock_guard<std::mutex> lk(s_criticalScreenshot); |
