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| author | sowens99 <seanowens@comcast.net> | 2021-09-23 01:17:12 -0400 |
|---|---|---|
| committer | sowens99 <seanowens@comcast.net> | 2021-09-23 10:46:04 -0400 |
| commit | e5051c516f4b6edb34a55ba08e009cea1d35d449 (patch) | |
| tree | 1321319146f4bae56e5fe2b610405114ced16d4a /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | 0d8ad5f53a213bd8fb9a201eff42e73e80b540dd (diff) | |
Check for certain hotkeys in game list
There are certain hotkeys that we absolutely want to be able to use
without being in-game. Presently, no hotkeys are recognized unless we
are in-game.
I've identified and moved the following hotkeys to be checked before the
HotkeyScheduler checks to see if the Core is running:
- Open
- Exit
- Start Recording
- Refresh Game List
Note that Play Recording should also be implemented here, however it
looks like there is no signal for a PlayRecording() function, so this
will have to be handled in a later PR once that signal is created and
implemented.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
0 files changed, 0 insertions, 0 deletions
