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| author | Stenzek <stenzek@gmail.com> | 2019-10-02 11:33:20 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-10-02 11:33:25 +1000 |
| commit | e88c269d022ae04c0b5fdaf71f03b44cc145820d (patch) | |
| tree | fddd5415246eb7f507eca03eb4667d2365568546 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | e6ae204600306edd67ccbdeb32032f061c5128c0 (diff) | |
PostProcessing: Don't use GS expansion shader for quad buffering w/ OpenGL
OpenGL doesn't render to a 2-layer backbuffer like D3D/Vulkan for quad-buffered
stereo, instead drawing twice with the eye selected by glDrawBuffer()
(see OGL::Renderer::RenderXFBToScreen).
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
0 files changed, 0 insertions, 0 deletions
