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authorStenzek <stenzek@gmail.com>2019-10-02 11:33:20 +1000
committerStenzek <stenzek@gmail.com>2019-10-02 11:33:25 +1000
commite88c269d022ae04c0b5fdaf71f03b44cc145820d (patch)
treefddd5415246eb7f507eca03eb4667d2365568546 /Source/Core/VideoCommon/RenderBase.cpp
parente6ae204600306edd67ccbdeb32032f061c5128c0 (diff)
PostProcessing: Don't use GS expansion shader for quad buffering w/ OpenGL
OpenGL doesn't render to a 2-layer backbuffer like D3D/Vulkan for quad-buffered stereo, instead drawing twice with the eye selected by glDrawBuffer() (see OGL::Renderer::RenderXFBToScreen).
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