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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-01-28 13:02:54 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-01-28 13:02:54 +0100 |
| commit | 3405f0ba01e3137a241f5f6edecae8e644d63bb5 (patch) | |
| tree | 6f02f5c9dbd273fedc96ff3a6e21f665a3f61df9 /Source/Core/VideoCommon/RenderBase.h | |
| parent | 688262fea0c9d978a35d6c505887c4abf656709e (diff) | |
| parent | b2c40bf4c4deb9798549c12236ffe57e38bc6bfd (diff) | |
Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.h')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.h b/Source/Core/VideoCommon/RenderBase.h index 94d433b83b..46c01afb78 100644 --- a/Source/Core/VideoCommon/RenderBase.h +++ b/Source/Core/VideoCommon/RenderBase.h @@ -19,6 +19,7 @@ #include <mutex> #include <string> #include <thread> +#include <tuple> #include <vector> #include "Common/CommonTypes.h" @@ -94,6 +95,7 @@ public: static const TargetRectangle& GetTargetRectangle() { return target_rc; } static float CalculateDrawAspectRatio(int target_width, int target_height); + static std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height); static TargetRectangle CalculateFrameDumpDrawRectangle(); static void UpdateDrawRectangle(); |
