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authordegasus <wickmarkus@web.de>2015-03-01 13:04:48 +0100
committerdegasus <wickmarkus@web.de>2015-03-02 00:09:09 +0100
commit35373c5185d586602a44c51544f85fb6acde10f1 (patch)
tree0c58693ca9355db8bbd1542fe5dc71cadf2d3e9e /Source/Core/VideoCommon/RenderBase.h
parent8c46bd2d1df048d23479fc3e9e4aa8262cfb6c66 (diff)
TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture and all other levels from the native one if the size matches. But in my opinion, when a custom texture only provide one level, no more should be used at all.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.h')
-rw-r--r--Source/Core/VideoCommon/RenderBase.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.h b/Source/Core/VideoCommon/RenderBase.h
index 1f89ef828c..42d1c2e438 100644
--- a/Source/Core/VideoCommon/RenderBase.h
+++ b/Source/Core/VideoCommon/RenderBase.h
@@ -57,7 +57,7 @@ public:
virtual void SetDepthMode() = 0;
virtual void SetLogicOpMode() = 0;
virtual void SetDitherMode() = 0;
- virtual void SetSamplerState(int stage,int texindex) = 0;
+ virtual void SetSamplerState(int stage, int texindex, bool custom_tex) = 0;
virtual void SetInterlacingMode() = 0;
virtual void SetViewport() = 0;