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authorPokechu22 <Pokechu022@gmail.com>2021-07-30 12:14:54 -0700
committerJordan Woyak <jordan.woyak@gmail.com>2025-03-17 20:46:19 -0500
commit79a1e480ca75046ef932f26a4c72022422bcd485 (patch)
treee41c86998d468986fc89731897d4cf3fbc901020 /Source/Core/VideoCommon/RenderState.cpp
parent029954020938855b05f7ed199ef482ea24de5530 (diff)
Enable anisotropic filtering when the game requests it
Diffstat (limited to 'Source/Core/VideoCommon/RenderState.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderState.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/RenderState.cpp b/Source/Core/VideoCommon/RenderState.cpp
index 89f36f2b18..d9551b4da9 100644
--- a/Source/Core/VideoCommon/RenderState.cpp
+++ b/Source/Core/VideoCommon/RenderState.cpp
@@ -309,10 +309,15 @@ void SamplerState::Generate(const BPMemory& bp, u32 index)
};
tm0.wrap_u = filter_invalid_wrap(bp_tm0.wrap_s);
tm0.wrap_v = filter_invalid_wrap(bp_tm0.wrap_t);
+ if (bp_tm0.max_aniso == MaxAniso::Two)
+ tm0.anisotropic_filtering = 1;
+ else if (bp_tm0.max_aniso == MaxAniso::Four)
+ tm0.anisotropic_filtering = 2;
+ else
+ tm0.anisotropic_filtering = 0;
tm0.diag_lod = bp_tm0.diag_lod;
- tm0.anisotropic_filtering = false; // TODO: Respect BP anisotropic filtering mode
- tm0.lod_clamp = bp_tm0.lod_clamp; // TODO: What does this do?
+ tm0.lod_clamp = bp_tm0.lod_clamp; // TODO: What does this do?
}
namespace RenderState