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authoriwubcode <iwubcode@users.noreply.github.com>2023-05-28 20:59:02 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-06-03 14:52:31 -0500
commit834f8f7b5cb9b5d9e437c7a3935bfdcc236c422a (patch)
tree429b751c40a96b44a920cc9f59afb3813320a1e0 /Source/Core/VideoCommon/RenderState.cpp
parent252d3f353aa74b06a1c67daa65eb60f786608a6a (diff)
VideoBackends: add support to allow rendering to multiple output textures
Diffstat (limited to 'Source/Core/VideoCommon/RenderState.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderState.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/RenderState.cpp b/Source/Core/VideoCommon/RenderState.cpp
index 0860488b8a..ec010756ba 100644
--- a/Source/Core/VideoCommon/RenderState.cpp
+++ b/Source/Core/VideoCommon/RenderState.cpp
@@ -453,6 +453,7 @@ FramebufferState GetColorFramebufferState(AbstractTextureFormat format)
state.depth_texture_format = AbstractTextureFormat::Undefined;
state.per_sample_shading = false;
state.samples = 1;
+ state.additional_color_attachment_count = 0;
return state;
}