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| author | JMC47 <JMC4789@gmail.com> | 2025-03-23 15:17:24 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-23 15:17:24 -0400 |
| commit | 9b0471532ce8f715c2c681cb7fb7173e75708104 (patch) | |
| tree | 426ee98d5c5616aad80a7da1870d2ca288be423c /Source/Core/VideoCommon/RenderState.cpp | |
| parent | 2da255d8cdb2da67123296f5f091f808c696d021 (diff) | |
| parent | 561aee7707d4ace0d987deed6c8084178c653c3d (diff) | |
Merge pull request #13368 from jordan-woyak/anisotropic-filtering
Use Game Requested Anisotropic Filtering
Diffstat (limited to 'Source/Core/VideoCommon/RenderState.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderState.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/RenderState.cpp b/Source/Core/VideoCommon/RenderState.cpp index 89f36f2b18..d9551b4da9 100644 --- a/Source/Core/VideoCommon/RenderState.cpp +++ b/Source/Core/VideoCommon/RenderState.cpp @@ -309,10 +309,15 @@ void SamplerState::Generate(const BPMemory& bp, u32 index) }; tm0.wrap_u = filter_invalid_wrap(bp_tm0.wrap_s); tm0.wrap_v = filter_invalid_wrap(bp_tm0.wrap_t); + if (bp_tm0.max_aniso == MaxAniso::Two) + tm0.anisotropic_filtering = 1; + else if (bp_tm0.max_aniso == MaxAniso::Four) + tm0.anisotropic_filtering = 2; + else + tm0.anisotropic_filtering = 0; tm0.diag_lod = bp_tm0.diag_lod; - tm0.anisotropic_filtering = false; // TODO: Respect BP anisotropic filtering mode - tm0.lod_clamp = bp_tm0.lod_clamp; // TODO: What does this do? + tm0.lod_clamp = bp_tm0.lod_clamp; // TODO: What does this do? } namespace RenderState |
