diff options
| author | Stenzek <stenzek@gmail.com> | 2017-04-18 21:45:03 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-18 21:55:23 +1000 |
| commit | fd896bd9e051dd29b4186e6b028067ecade4b515 (patch) | |
| tree | 91a609f8d49d9cc3df05f86dd69dd8017c090309 /Source/Core/VideoCommon/RenderState.cpp | |
| parent | ddc5275071e5bc27643a0df07d3475a5b000f898 (diff) | |
OGL: Drop BlendingState.dither
How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
Diffstat (limited to 'Source/Core/VideoCommon/RenderState.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderState.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/RenderState.cpp b/Source/Core/VideoCommon/RenderState.cpp index 04c476e8da..696574f109 100644 --- a/Source/Core/VideoCommon/RenderState.cpp +++ b/Source/Core/VideoCommon/RenderState.cpp @@ -61,7 +61,6 @@ void BlendingState::Generate(const BPMemory& bp) bool target_has_alpha = bp.zcontrol.pixel_format == PEControl::RGBA6_Z24; bool alpha_test_may_success = bp.alpha_test.TestResult() != AlphaTest::FAIL; - dither = bp.blendmode.dither; colorupdate = bp.blendmode.colorupdate && alpha_test_may_success; alphaupdate = bp.blendmode.alphaupdate && target_has_alpha && alpha_test_may_success; dstalpha = bp.dstalpha.enable && alphaupdate; |
