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| author | Martino Fontana <tinozzo123@gmail.com> | 2026-04-06 11:37:26 +0200 |
|---|---|---|
| committer | Martino Fontana <tinozzo123@gmail.com> | 2026-04-17 12:39:46 +0200 |
| commit | 95dec132030e72b74da6bc46966e4fe5e4e239c0 (patch) | |
| tree | f4340655ebc036425e69048651ee49dec16ddc12 /Source/Core/VideoCommon/Resources/MaterialResource.cpp | |
| parent | 33f62b0f9f36a3dfccc3ecfc13358899d0cc8036 (diff) | |
Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.
Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.
Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
Diffstat (limited to 'Source/Core/VideoCommon/Resources/MaterialResource.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Resources/MaterialResource.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Resources/MaterialResource.cpp b/Source/Core/VideoCommon/Resources/MaterialResource.cpp index d41937d992..ea96cdf5f6 100644 --- a/Source/Core/VideoCommon/Resources/MaterialResource.cpp +++ b/Source/Core/VideoCommon/Resources/MaterialResource.cpp @@ -62,8 +62,8 @@ MaterialResource::MaterialResource(Resource::ResourceContext resource_context) } MaterialResource::MaterialResource(Resource::ResourceContext resource_context, - const GXPipelineUid& pipeline_uid) - : Resource(std::move(resource_context)), m_uid(pipeline_uid) + GXPipelineUid pipeline_uid) + : Resource(std::move(resource_context)), m_uid(std::move(pipeline_uid)) { m_material_asset = m_resource_context.asset_cache->CreateAsset<MaterialAsset>( m_resource_context.primary_asset_id, m_resource_context.asset_library, this); @@ -221,7 +221,7 @@ Resource::TaskComplete MaterialResource::ProcessData() VideoCommon::GXPipelineUid* uid, FramebufferState frame_buffer_state) : m_material_resource_data(std::move(material_resource_data)), m_shader_resource_data(std::move(shader_resource_data)), m_uid(uid), - m_frame_buffer_state(frame_buffer_state) + m_frame_buffer_state(std::move(frame_buffer_state)) { } |
