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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-02 20:20:53 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-02 20:20:53 -0600
commit164b56ff73c9e850edbac8546a9d4530621082b5 (patch)
tree09f16acafdb0dee3744cdb1b04616b800a52fd94 /Source/Core/VideoCommon/SConscript
parent804938e9fc4afefac1e04b2eeae4c158b7b34d00 (diff)
This is the terrible bit that can't be removed until we use UBOs in the GLSL shaders.
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