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| author | Léo Lam <leo@leolam.fr> | 2020-12-14 03:18:45 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-14 03:18:45 +0100 |
| commit | 214ea8ff181300e5f130bafc1eca72ff345c481d (patch) | |
| tree | a79c1c6c7b84bb522d1af0481966b1a49dcd5b04 /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | 3634508e46d8db61b0c8dadb452f546f17ddd88e (diff) | |
| parent | 668b8d60c8ebeeb0a60a0e3b386f79325cbafbbf (diff) | |
Merge pull request #9328 from AdmiralCurtiss/memory-view-crash
Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
