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| author | JMC47 <JMC4789@gmail.com> | 2025-12-22 13:33:25 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-22 13:33:25 -0500 |
| commit | 38a89c6365239ebf2637b685c55ba1791842c2d4 (patch) | |
| tree | 5962753d91599012bd86a1166d29976746de325b /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | bc03aa72ac7ad3c2244ad4d43c9d2e4d163165e2 (diff) | |
| parent | 506e3782891da702725b625c103edc61d4279d71 (diff) | |
Merge pull request #14150 from iwubcode/clear_async_compiler_work_items
VideoCommon: add method to async shader compiler to clear pending/completed work, use on shutdown
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/ShaderCache.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index a3d07368f6..03dc21c937 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -109,7 +109,10 @@ void ShaderCache::Shutdown() // This may leave shaders uncommitted to the cache, but it's better than blocking shutdown // until everything has finished compiling. if (m_async_shader_compiler) + { m_async_shader_compiler->StopWorkerThreads(); + m_async_shader_compiler->ClearAllWork(); + } ClosePipelineUIDCache(); } |
