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authorJosJuice <josjuice@gmail.com>2021-07-28 22:56:22 +0200
committerJosJuice <josjuice@gmail.com>2021-07-28 23:03:03 +0200
commit3bb4a4e344e29bd9905436cf57f172994530bedd (patch)
tree4e03dd89b383eaf885284c25a9aa35ac8bbbab6a /Source/Core/VideoCommon/ShaderCache.cpp
parent2a9742c74cbd7e090cd06d28faf72c63948f06c7 (diff)
Jit64: Fix fmaddXX with accurate NaNs
So it turns out you have to pass XMM0 as the clobber register to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD implicitly uses XMM0, and nobody noticed when I broke this in 2c38d64 because nobody plays the one game that needs accurate NaNs.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
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