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authorConnor McLaughlin <stenzek@gmail.com>2020-01-24 11:53:51 +1000
committerGitHub <noreply@github.com>2020-01-24 11:53:51 +1000
commit42c03c4dadd9e507a91b07bb01ff597bbd1df728 (patch)
treeb0f9bcdf862ff55197faf4c260283bb55c58a5a6 /Source/Core/VideoCommon/ShaderCache.cpp
parenta0b7c1beae0cdb9ad082a45a502186eb8ade8b77 (diff)
parent687f1f0330a405e2b0557b24d183ac57d1fa6218 (diff)
Merge pull request #8576 from lioncash/texture-cvt-shader-fmt
VideoCommon/TextureConversionShader: Convert over to using ShaderCode
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 8c184c7256..53866a3bfa 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -1178,7 +1178,7 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams
if (iter != m_efb_copy_to_ram_pipelines.end())
return iter->second.get();
- const char* const shader_code =
+ const std::string shader_code =
TextureConversionShaderTiled::GenerateEncodingShader(uid, m_api_type);
const auto shader = g_renderer->CreateShaderFromSource(ShaderStage::Pixel, shader_code);
if (!shader)