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| author | Jordan Woyak <jordan.woyak@gmail.com> | 2025-11-28 02:12:25 -0600 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2025-11-28 03:02:07 -0600 |
| commit | 54c74429df86379a20b7f58da80f080abe72a8c3 (patch) | |
| tree | 57184fa55da204d00ceb748ef9873f60e079a412 /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | e8c512dfb5b26b464c70f6bb89475533d5351a94 (diff) | |
IOS/ES: Make UpdateUIDAndGID and CheckIsAllowedToSetUID take an existing UIDSys so it only needs to be built once in ESDevice::SetUID.
Constructing the UIDSys from the filesystem is a major bottleneck in the Wii menu "Data Management" -> "Save Data" -> "Wii" screen and this change makes it about twice as fast.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
