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authorJosJuice <josjuice@gmail.com>2021-07-24 10:08:02 +0200
committerJosJuice <josjuice@gmail.com>2021-07-24 13:29:03 +0200
commit5fe23ccc3efb7f059580f01c2255624500ed1c7e (patch)
treee13e912c28b9f3282aacff6aa2fee79d74752f6f /Source/Core/VideoCommon/ShaderCache.cpp
parent1fa527f44c465abdf6de030e8282cef68f51537e (diff)
DiscIO: Fix broken workaround for MSVC ARM64 ICE
The workaround added in 30f9f31 caused a regression where Dolphin incorrectly replaced runs of one byte with runs of another byte when writing WIA and RVZ files. ReuseID::operator< was always returning false unless the ReuseIDs being compared had different partition keys, which caused std::map<ReuseID, GroupEntry> to treat all ReuseIDs with the same partition key as equal.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
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