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| author | iwubcode <iwubcode@users.noreply.github.com> | 2025-11-20 22:12:09 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2025-11-21 01:17:45 -0600 |
| commit | 75c66e35c68a791ab5415b1a120cc07321ad2e79 (patch) | |
| tree | f58970ede05f51deb2d0bca5a667e95ff49ed2a8 /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | 4f30aaf1ca1ba410904422e55e2a14012ce8163e (diff) | |
VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/ShaderCache.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index a3d07368f6..03dc21c937 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -109,7 +109,10 @@ void ShaderCache::Shutdown() // This may leave shaders uncommitted to the cache, but it's better than blocking shutdown // until everything has finished compiling. if (m_async_shader_compiler) + { m_async_shader_compiler->StopWorkerThreads(); + m_async_shader_compiler->ClearAllWork(); + } ClosePipelineUIDCache(); } |
