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authorJosJuice <josjuice@gmail.com>2021-02-20 19:58:44 +0100
committerJosJuice <josjuice@gmail.com>2021-03-04 22:50:06 +0100
commit873d5f985209939e2518ff694394bfc1c33cc796 (patch)
tree0675ca65260fbb73748db3a8b81e23a14c795a59 /Source/Core/VideoCommon/ShaderCache.cpp
parent2aa1ff51bd3ae8171824e708454b1fc7449fc0b6 (diff)
Android: Broadcast update before updating additional metadata
In master, the game scanning process looks like this: 1. Scan for games 2. Scan for additional metadata (icon.png and meta.xml) 3. Save the cache if needed 4. Update the game list with the results This change makes the game scanning process look like this: 1. Scan for games 2. Update the game list with the results 3. Scan for additional metadata (icon.png and meta.xml) 4. Update the game list with the results 5. Save the cache if needed Updating the game list as soon as possible means the user has to wait less before their games show up. The new behavior matches what DolphinWX did before it was removed. (DolphinQt has an even fancier approach where games get added one by one.)
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