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authoriwubcode <iwubcode@users.noreply.github.com>2025-03-15 17:29:13 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2025-03-22 15:22:00 -0500
commit8e253518e6f8b918dffe7361faf897c16eabc6d3 (patch)
tree7d53662ef01ceb75cf8d8b556284733d110e93cf /Source/Core/VideoCommon/ShaderCache.cpp
parent0afbeae70c94b72318035c300ef085d4753f7462 (diff)
VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 22939e9b90..96f3a67e18 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -457,7 +457,7 @@ std::unique_ptr<AbstractShader>
ShaderCache::CompilePixelUberShader(const UberShader::PixelShaderUid& uid) const
{
const ShaderCode source_code =
- UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData(), {});
+ UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData());
return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(),
fmt::to_string(*uid.GetUidData()));
}