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authorMartino Fontana <tinozzo123@gmail.com>2026-04-06 11:37:26 +0200
committerMartino Fontana <tinozzo123@gmail.com>2026-04-17 12:39:46 +0200
commit95dec132030e72b74da6bc46966e4fe5e4e239c0 (patch)
treef4340655ebc036425e69048651ee49dec16ddc12 /Source/Core/VideoCommon/ShaderCache.cpp
parent33f62b0f9f36a3dfccc3ecfc13358899d0cc8036 (diff)
Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`. Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move. Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 22a5437046..2627656d0d 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -3,6 +3,8 @@
#include "VideoCommon/ShaderCache.h"
+#include <utility>
+
#include <fmt/format.h>
#include "Common/Assert.h"
@@ -1018,8 +1020,8 @@ void ShaderCache::QueuePipelineCompile(const GXPipelineUid& uid, u32 priority)
class PipelineWorkItem final : public AsyncShaderCompiler::WorkItem
{
public:
- PipelineWorkItem(ShaderCache* shader_cache_, const GXPipelineUid& uid_, u32 priority_)
- : shader_cache(shader_cache_), uid(uid_), priority(priority_)
+ PipelineWorkItem(ShaderCache* shader_cache_, GXPipelineUid uid_, u32 priority_)
+ : shader_cache(shader_cache_), uid(std::move(uid_)), priority(priority_)
{
// Check if all the stages required for this pipeline have been compiled.
// If not, this work item becomes a no-op, and re-queues the pipeline for the next frame.
@@ -1090,8 +1092,8 @@ void ShaderCache::QueueUberPipelineCompile(const GXUberPipelineUid& uid, u32 pri
class UberPipelineWorkItem final : public AsyncShaderCompiler::WorkItem
{
public:
- UberPipelineWorkItem(ShaderCache* shader_cache_, const GXUberPipelineUid& uid_, u32 priority_)
- : shader_cache(shader_cache_), uid(uid_), priority(priority_)
+ UberPipelineWorkItem(ShaderCache* shader_cache_, GXUberPipelineUid uid_, u32 priority_)
+ : shader_cache(shader_cache_), uid(std::move(uid_)), priority(priority_)
{
// Check if all the stages required for this UberPipeline have been compiled.
// If not, this work item becomes a no-op, and re-queues the UberPipeline for the next frame.