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| author | Stenzek <stenzek@gmail.com> | 2019-04-20 12:51:04 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-04-20 23:16:14 +1000 |
| commit | 96aa762d1ee5bd0294da80ac049a9fcd99032f2a (patch) | |
| tree | 9039d8b3a5a56e968d49b1f142265cfe4d3738ae /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | 4b1adab7856cb2dd28418a1d748a0e8cebf94a2f (diff) | |
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
If bounding box is enabled when a UID cache is created, then later disabled,
we shouldn't emit the bounding box portion of the shader.
Fixes pipeline creation errors on D3D12 backend for this case.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
