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| author | Stenzek <stenzek@gmail.com> | 2018-05-26 00:09:10 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-05-26 00:09:10 +1000 |
| commit | 9a5c2119e51c27667ec857075b7cdcae737f05dc (patch) | |
| tree | acf968691d430f3a7f2a0822425cfabe36898294 /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | 640bfb813511d9cf1da38ce22835ec850146acd9 (diff) | |
ShaderCache: Remove unused UID bits before inserting into shader map
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/ShaderCache.cpp | 29 |
1 files changed, 21 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 6ab6f17fa5..13b1bfc0fc 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -456,12 +456,15 @@ std::optional<AbstractPipelineConfig> ShaderCache::GetGXPipelineConfig(const GXP else vs = InsertVertexShader(config.vs_uid, CompileVertexShader(config.vs_uid)); + PixelShaderUid ps_uid = config.ps_uid; + ClearUnusedPixelShaderUidBits(m_api_type, m_host_config, &ps_uid); + const AbstractShader* ps; - auto ps_iter = m_ps_cache.shader_map.find(config.ps_uid); + auto ps_iter = m_ps_cache.shader_map.find(ps_uid); if (ps_iter != m_ps_cache.shader_map.end() && !ps_iter->second.pending) ps = ps_iter->second.shader.get(); else - ps = InsertPixelShader(config.ps_uid, CompilePixelShader(config.ps_uid)); + ps = InsertPixelShader(ps_uid, CompilePixelShader(ps_uid)); if (!vs || !ps) return {}; @@ -492,12 +495,15 @@ ShaderCache::GetGXUberPipelineConfig(const GXUberPipelineUid& config) else vs = InsertVertexUberShader(config.vs_uid, CompileVertexUberShader(config.vs_uid)); + UberShader::PixelShaderUid ps_uid = config.ps_uid; + UberShader::ClearUnusedPixelShaderUidBits(m_api_type, m_host_config, &ps_uid); + const AbstractShader* ps; - auto ps_iter = m_uber_ps_cache.shader_map.find(config.ps_uid); + auto ps_iter = m_uber_ps_cache.shader_map.find(ps_uid); if (ps_iter != m_uber_ps_cache.shader_map.end() && !ps_iter->second.pending) ps = ps_iter->second.shader.get(); else - ps = InsertPixelUberShader(config.ps_uid, CompilePixelUberShader(config.ps_uid)); + ps = InsertPixelUberShader(ps_uid, CompilePixelUberShader(ps_uid)); if (!vs || !ps) return {}; @@ -802,10 +808,13 @@ void ShaderCache::QueuePipelineCompile(const GXPipelineUid& uid, u32 priority) if (vs_it == shader_cache->m_vs_cache.shader_map.end()) shader_cache->QueueVertexShaderCompile(uid.vs_uid, priority); - auto ps_it = shader_cache->m_ps_cache.shader_map.find(uid.ps_uid); + PixelShaderUid ps_uid = uid.ps_uid; + ClearUnusedPixelShaderUidBits(shader_cache->m_api_type, shader_cache->m_host_config, &ps_uid); + + auto ps_it = shader_cache->m_ps_cache.shader_map.find(ps_uid); stages_ready &= ps_it != shader_cache->m_ps_cache.shader_map.end() && !ps_it->second.pending; if (ps_it == shader_cache->m_ps_cache.shader_map.end()) - shader_cache->QueuePixelShaderCompile(uid.ps_uid, priority); + shader_cache->QueuePixelShaderCompile(ps_uid, priority); return stages_ready; } @@ -870,11 +879,15 @@ void ShaderCache::QueueUberPipelineCompile(const GXUberPipelineUid& uid, u32 pri if (vs_it == shader_cache->m_uber_vs_cache.shader_map.end()) shader_cache->QueueVertexUberShaderCompile(uid.vs_uid, priority); - auto ps_it = shader_cache->m_uber_ps_cache.shader_map.find(uid.ps_uid); + UberShader::PixelShaderUid ps_uid = uid.ps_uid; + UberShader::ClearUnusedPixelShaderUidBits(shader_cache->m_api_type, + shader_cache->m_host_config, &ps_uid); + + auto ps_it = shader_cache->m_uber_ps_cache.shader_map.find(ps_uid); stages_ready &= ps_it != shader_cache->m_uber_ps_cache.shader_map.end() && !ps_it->second.pending; if (ps_it == shader_cache->m_uber_ps_cache.shader_map.end()) - shader_cache->QueuePixelUberShaderCompile(uid.ps_uid, priority); + shader_cache->QueuePixelUberShaderCompile(ps_uid, priority); return stages_ready; } |
