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authorStenzek <stenzek@gmail.com>2018-03-01 18:03:24 +1000
committerStenzek <stenzek@gmail.com>2018-03-10 15:56:45 +1000
commit9fa24700b69b98b2569f4bd1353482cbfb1ec2d7 (patch)
tree124457d7aceb32d5aea6447bb5bda08fe7875225 /Source/Core/VideoCommon/ShaderCache.cpp
parent590307b94c5865c0a75a18e9a593d251ce38407a (diff)
VideoConfig: Collapse ubershader configuration fields to a single value
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 1e4a0ef741..43a31dfd6b 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -38,7 +38,7 @@ bool ShaderCache::Initialize()
}
// Queue ubershader precompiling if required.
- if (g_ActiveConfig.CanPrecompileUberShaders())
+ if (g_ActiveConfig.UsingUberShaders())
PrecompileUberShaders();
// Compile all known UIDs.