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| author | Scott Mansell <phiren@gmail.com> | 2022-07-27 19:35:51 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2023-01-31 18:29:47 +1300 |
| commit | a01d5283ec1dc6a4dc50e4b8da48e6de1c6ac1dd (patch) | |
| tree | 6cc929598384493142132506c1483cefc784cbb8 /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | 606c18210dd4f651655b2c84e9e332e6c6c6e21b (diff) | |
TextureCache: Add content locking
Texture cache occasionally mutates textures for efficiency.
Which is awkward if we want to borrow those textures from texture cache
to do something else, such as a graphics debugger, or async presentation
on another thread.
Content locking provides a way to signal that the contents of a texture
cache entry should not change. Texture cache will be forced to use
alternative strategies.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
