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authorLioncash <mathew1800@gmail.com>2020-01-23 13:06:55 -0500
committerLioncash <mathew1800@gmail.com>2020-01-23 14:19:36 -0500
commitaa77dff3a22203c8b88730475ed8a8a7625da853 (patch)
tree0e4a65e391093867861f50da614e2fca9e15e7a8 /Source/Core/VideoCommon/ShaderCache.cpp
parentea9b96370df89b446ed25fca5452f0eef33682a9 (diff)
VideoCommon/TextureConversionShader: Convert over to using ShaderCode
Migrates the shader generator off the use of a global array, eliminating the use of some global state. This also allows us to move the shader generation over to using fmt in a subsequent change.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 8c184c7256..53866a3bfa 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -1178,7 +1178,7 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams
if (iter != m_efb_copy_to_ram_pipelines.end())
return iter->second.get();
- const char* const shader_code =
+ const std::string shader_code =
TextureConversionShaderTiled::GenerateEncodingShader(uid, m_api_type);
const auto shader = g_renderer->CreateShaderFromSource(ShaderStage::Pixel, shader_code);
if (!shader)