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authorJMC47 <JMC4789@gmail.com>2021-12-22 16:39:54 -0500
committerGitHub <noreply@github.com>2021-12-22 16:39:54 -0500
commitb1f79d9ecf87070c78789acdf5bc329637bc5812 (patch)
tree7d8321dcae2d694f3a131e003630e85d3cde732e /Source/Core/VideoCommon/ShaderCache.cpp
parent820a424dcdf0095cf088abea921aaaac299dbccc (diff)
parent1c421444aed7673c30429f8b92e8ac3492cfb5b4 (diff)
Merge pull request #10215 from OatmealDome/shader-logic-ops
VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index b72dd238ff..0a9dc0b856 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -585,7 +585,9 @@ AbstractPipelineConfig ShaderCache::GetGXPipelineConfig(
config.blending_state = blending_state;
config.framebuffer_state = g_framebuffer_manager->GetEFBFramebufferState();
- if (config.blending_state.logicopenable && !g_ActiveConfig.backend_info.bSupportsLogicOp)
+ // We can use framebuffer fetch to emulate logic ops in the fragment shader.
+ if (config.blending_state.logicopenable && !g_ActiveConfig.backend_info.bSupportsLogicOp &&
+ !g_ActiveConfig.backend_info.bSupportsFramebufferFetch)
{
WARN_LOG_FMT(VIDEO,
"Approximating logic op with blending, this will produce incorrect rendering.");