diff options
| author | Stenzek <stenzek@gmail.com> | 2018-10-14 20:03:57 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-10-14 20:03:57 +1000 |
| commit | c2fab7f01667c4ae1c9d039a5ace87ad21c4d98d (patch) | |
| tree | 42d48ca5a608f3a3e59b9004895806d193031f55 /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | 64515d08406957c027f99efce1140b355b94360c (diff) | |
ShaderCache: Don't create or load shader cache with Null backend
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/ShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index f369118962..299b0d1bca 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -35,7 +35,7 @@ bool ShaderCache::Initialize() m_async_shader_compiler->ResizeWorkerThreads(g_ActiveConfig.GetShaderPrecompilerThreads()); // Load shader and UID caches. - if (g_ActiveConfig.bShaderCache) + if (g_ActiveConfig.bShaderCache && m_api_type != APIType::Nothing) { LoadShaderCaches(); LoadPipelineUIDCache(); |
