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| author | InusualZ <wesmoret98@gmail.com> | 2021-02-19 16:09:50 +0000 |
|---|---|---|
| committer | InusualZ <wesmoret98@gmail.com> | 2021-02-19 16:09:50 +0000 |
| commit | caf140dea9740584b54cb1cc4d249187bf62d437 (patch) | |
| tree | 746d071b036a59e96fac57e5c4d27ad298d19c46 /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | 93f9d67d2fd8e0de89ea9c6703a53c25f213c330 (diff) | |
Fix issue were loaded memory breakpoints were not being triggered
This was caused, because we were saving the `break_on_hit` flag with the letter `p`. Then while loading the breakpoints, we read the flag with the letter `b`, resulting in the `break_on_hit` flag being always false
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
