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authorInusualZ <wesmoret98@gmail.com>2021-02-19 16:09:50 +0000
committerInusualZ <wesmoret98@gmail.com>2021-02-19 16:09:50 +0000
commitcaf140dea9740584b54cb1cc4d249187bf62d437 (patch)
tree746d071b036a59e96fac57e5c4d27ad298d19c46 /Source/Core/VideoCommon/ShaderCache.cpp
parent93f9d67d2fd8e0de89ea9c6703a53c25f213c330 (diff)
Fix issue were loaded memory breakpoints were not being triggered
This was caused, because we were saving the `break_on_hit` flag with the letter `p`. Then while loading the breakpoints, we read the flag with the letter `b`, resulting in the `break_on_hit` flag being always false
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions