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authoriwubcode <iwubcode@users.noreply.github.com>2022-07-30 00:33:29 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-08-20 18:53:27 -0500
commite704385fce2a6383891d50253aafb61a486e7981 (patch)
treeba7088dd2ea90d7ce73c3b0e33f89416e05f91e1 /Source/Core/VideoCommon/ShaderCache.cpp
parentc3a370839a19545e9fda44a5ce9569b1997f48ef (diff)
VideoCommon: pixel shader gen changes needed to support custom pixel shaders in graphics mods
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index d1deef8424..63acab5517 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -449,7 +449,7 @@ ShaderCache::CompileVertexUberShader(const UberShader::VertexShaderUid& uid) con
std::unique_ptr<AbstractShader> ShaderCache::CompilePixelShader(const PixelShaderUid& uid) const
{
const ShaderCode source_code =
- GeneratePixelShaderCode(m_api_type, m_host_config, uid.GetUidData());
+ GeneratePixelShaderCode(m_api_type, m_host_config, uid.GetUidData(), {});
return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer());
}