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| author | Connor McLaughlin <stenzek@gmail.com> | 2019-03-29 20:40:06 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-29 20:40:06 +1000 |
| commit | f3fadd730218429a5f6472283d16d30d7e276f8d (patch) | |
| tree | d1d6577cd52b2d3b3d7872aef4fac80dbd0ce563 /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | fbe57e8dbef17e583f0ba0208af7bf414a3716bf (diff) | |
| parent | d0d010f8549cc902829f567b3b5127d9a0556ca5 (diff) | |
Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/ShaderCache.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index b42587a2d4..8f9c99d39d 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -966,10 +966,16 @@ void ShaderCache::QueueUberShaderPipelines() config.vs_uid = vs_uid; config.gs_uid = gs_uid; config.ps_uid = ps_uid; - config.rasterization_state = - RenderState::GetCullBackFaceRasterizationState(PrimitiveType::TriangleStrip); + config.rasterization_state = RenderState::GetCullBackFaceRasterizationState( + static_cast<PrimitiveType>(gs_uid.GetUidData()->primitive_type)); config.depth_state = RenderState::GetNoDepthTestingDepthState(); config.blending_state = RenderState::GetNoBlendingBlendState(); + if (ps_uid.GetUidData()->uint_output) + { + // uint_output is only ever enabled when logic ops are enabled. + config.blending_state.logicopenable = true; + config.blending_state.logicmode = BlendMode::AND; + } auto iter = m_gx_uber_pipeline_cache.find(config); if (iter != m_gx_uber_pipeline_cache.end()) @@ -986,13 +992,15 @@ void ShaderCache::QueueUberShaderPipelines() if (vuid.GetUidData()->num_texgens != puid.GetUidData()->num_texgens) return; + UberShader::PixelShaderUid cleared_puid = puid; + UberShader::ClearUnusedPixelShaderUidBits(m_api_type, m_host_config, &cleared_puid); EnumerateGeometryShaderUids([&](const GeometryShaderUid& guid) { if (guid.GetUidData()->numTexGens != vuid.GetUidData()->num_texgens || (!guid.GetUidData()->IsPassthrough() && !m_host_config.backend_geometry_shaders)) { return; } - QueueDummyPipeline(vuid, guid, puid); + QueueDummyPipeline(vuid, guid, cleared_puid); }); }); }); |
