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authorStenzek <stenzek@gmail.com>2019-08-02 19:20:36 +1000
committerStenzek <stenzek@gmail.com>2019-08-04 14:06:08 +1000
commitf6f9dc0cacb0dcbbd09d31acbb6e3a3ece764541 (patch)
tree049bab9cb6e1b2f22627c3820e44c5b6098e49b2 /Source/Core/VideoCommon/ShaderCache.cpp
parent4ccb4ef74fc8fd88b8fc62a2ec05ddb3fc84a94e (diff)
RenderState: Approximate logic op with blending if unsupported
This is a giant hack which was previously removed because it causes broken rendering. However, it seems that some devices still do not support logical operations (looking at you, Adreno/Mali). Therefore, for a handful of cases where the hack actually makes things slightly better, we can use it. ... but not without spamming the log with warnings. With my warning message PR, we can inform the users before emulation starts anyway.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 3d4f286b68..e3066520fb 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -558,6 +558,13 @@ AbstractPipelineConfig ShaderCache::GetGXPipelineConfig(
config.depth_state = depth_state;
config.blending_state = blending_state;
config.framebuffer_state = g_framebuffer_manager->GetEFBFramebufferState();
+
+ if (config.blending_state.logicopenable && !g_ActiveConfig.backend_info.bSupportsLogicOp)
+ {
+ WARN_LOG(VIDEO, "Approximating logic op with blending, this will produce incorrect rendering.");
+ config.blending_state.ApproximateLogicOpWithBlending();
+ }
+
return config;
}