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| author | TryTwo <taolas@gmail.com> | 2025-06-17 22:25:13 -0700 |
|---|---|---|
| committer | TryTwo <taolas@gmail.com> | 2025-06-25 12:01:16 -0700 |
| commit | fe121e4c6eafac094019c727a8162f2488e61019 (patch) | |
| tree | ff7d9d31f2df65dc8bfd1894c675ad59af34c123 /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | 5836ca133c49573f308062c8e40af9216240f502 (diff) | |
PPCSymbolDB: Move loading map on boot logic from boot.cpp into PPCSymbolDB, as it will be needing a mutex.
Cleanup loading code and reduce amount of signals.
On boot. allow previously loaded map to be kept, if its filename matches. Useful for restarting a game with a large symbol map.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
