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authorJMC47 <JMC4789@gmail.com>2024-06-11 21:13:24 -0400
committerGitHub <noreply@github.com>2024-06-11 21:13:24 -0400
commit16c7869ab27852b4c9289355cb42ca1b5b8bfbf2 (patch)
treed9ba4cb43237f8f9c62021f321a50004c2103ed4 /Source/Core/VideoCommon/ShaderGenCommon.cpp
parent04c246d11f60719d20af67c230cfe0a866dcaf54 (diff)
parent9d28c371e71586bbbf88a401cb3a160a9f139842 (diff)
Merge pull request #12721 from iwubcode/custom_shader_alpha
VideoCommon: allow custom shaders to set the alpha value
Diffstat (limited to 'Source/Core/VideoCommon/ShaderGenCommon.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderGenCommon.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/ShaderGenCommon.cpp b/Source/Core/VideoCommon/ShaderGenCommon.cpp
index 57d9c4567f..d132847f14 100644
--- a/Source/Core/VideoCommon/ShaderGenCommon.cpp
+++ b/Source/Core/VideoCommon/ShaderGenCommon.cpp
@@ -379,6 +379,11 @@ void WriteCustomShaderStructDef(ShaderCode* out, u32 numtexgens)
out->Write("const uint CUSTOM_SHADER_LIGHTING_ATTENUATION_TYPE_SPOT = {}u;\n",
static_cast<u32>(AttenuationFunc::Spot));
+ out->Write("struct CustomShaderOutput\n");
+ out->Write("{{\n");
+ out->Write("\tfloat4 main_rt;\n");
+ out->Write("}};\n\n");
+
out->Write("struct CustomShaderLightData\n");
out->Write("{{\n");
out->Write("\tfloat3 position;\n");