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authorJonathan Hamilton <jtrhamilton@gmail.com>2017-10-25 22:44:39 -0700
committerJonathan Hamilton <jtrhamilton@gmail.com>2018-01-05 09:56:46 -0800
commit29a9ed043bd0946497edf7c4d392ce46041b9817 (patch)
tree3104979b668377da1499a3b4afc7ac29c557e3ce /Source/Core/VideoCommon/ShaderGenCommon.cpp
parent11976526d11f0475a3af126758260cdd69dd2a35 (diff)
Implement dual-source blending in shader
For some GLES drivers that don't support dual-source blending, but do support GL_EXT_shader_framebuffer_fetch, this might be useful.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderGenCommon.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderGenCommon.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/ShaderGenCommon.cpp b/Source/Core/VideoCommon/ShaderGenCommon.cpp
index c6b29c8088..8cc7e54f5c 100644
--- a/Source/Core/VideoCommon/ShaderGenCommon.cpp
+++ b/Source/Core/VideoCommon/ShaderGenCommon.cpp
@@ -32,6 +32,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
bits.backend_bitfield = g_ActiveConfig.backend_info.bSupportsBitfield;
bits.backend_dynamic_sampler_indexing =
g_ActiveConfig.backend_info.bSupportsDynamicSamplerIndexing;
+ bits.backend_shader_framebuffer_fetch = g_ActiveConfig.backend_info.bSupportsFramebufferFetch;
return bits;
}
@@ -68,9 +69,9 @@ std::string GetDiskShaderCacheFileName(APIType api_type, const char* type, bool
if (include_host_config)
{
- // We're using 20 bits, so 5 hex characters.
+ // We're using 21 bits, so 6 hex characters.
ShaderHostConfig host_config = ShaderHostConfig::GetCurrent();
- filename += StringFromFormat("-%05X", host_config.bits);
+ filename += StringFromFormat("-%06X", host_config.bits);
}
filename += ".cache";