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authorLioncash <mathew1800@gmail.com>2020-11-09 02:23:32 -0500
committerLioncash <mathew1800@gmail.com>2020-11-09 02:31:49 -0500
commita5b28f1f07b0f310f407462ebb86eafbf4d63f20 (patch)
tree191784de45d42f3d608a2f2fabde4b0d5993deb0 /Source/Core/VideoCommon/ShaderGenCommon.cpp
parenta9ef7e0e436795d1ef842aae7433c6173f623f90 (diff)
ShaderGenCommon: Rename WriteFmt() to Write()
Now that we've converted all of the shader generators over to using fmt, we can drop the old Write() member function and perform a rename operation on the WriteFmt() to turn it into the new Write() function. All changes within this are the removal of a <cstdarg> header, since the previous printf-based Write() required it, and renaming. No functional changes are made at all.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderGenCommon.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderGenCommon.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/Source/Core/VideoCommon/ShaderGenCommon.cpp b/Source/Core/VideoCommon/ShaderGenCommon.cpp
index 75d77db687..f69dbabe99 100644
--- a/Source/Core/VideoCommon/ShaderGenCommon.cpp
+++ b/Source/Core/VideoCommon/ShaderGenCommon.cpp
@@ -91,20 +91,20 @@ static void DefineOutputMember(ShaderCode& object, APIType api_type, std::string
std::string_view type, std::string_view name, int var_index,
std::string_view semantic = {}, int semantic_index = -1)
{
- object.WriteFmt("\t{} {} {}", qualifier, type, name);
+ object.Write("\t{} {} {}", qualifier, type, name);
if (var_index != -1)
- object.WriteFmt("{}", var_index);
+ object.Write("{}", var_index);
if (api_type == APIType::D3D && !semantic.empty())
{
if (semantic_index != -1)
- object.WriteFmt(" : {}{}", semantic, semantic_index);
+ object.Write(" : {}{}", semantic, semantic_index);
else
- object.WriteFmt(" : {}", semantic);
+ object.Write(" : {}", semantic);
}
- object.WriteFmt(";\n");
+ object.Write(";\n");
}
void GenerateVSOutputMembers(ShaderCode& object, APIType api_type, u32 texgens,
@@ -138,26 +138,26 @@ void GenerateVSOutputMembers(ShaderCode& object, APIType api_type, u32 texgens,
void AssignVSOutputMembers(ShaderCode& object, std::string_view a, std::string_view b, u32 texgens,
const ShaderHostConfig& host_config)
{
- object.WriteFmt("\t{}.pos = {}.pos;\n", a, b);
- object.WriteFmt("\t{}.colors_0 = {}.colors_0;\n", a, b);
- object.WriteFmt("\t{}.colors_1 = {}.colors_1;\n", a, b);
+ object.Write("\t{}.pos = {}.pos;\n", a, b);
+ object.Write("\t{}.colors_0 = {}.colors_0;\n", a, b);
+ object.Write("\t{}.colors_1 = {}.colors_1;\n", a, b);
for (unsigned int i = 0; i < texgens; ++i)
- object.WriteFmt("\t{}.tex{} = {}.tex{};\n", a, i, b, i);
+ object.Write("\t{}.tex{} = {}.tex{};\n", a, i, b, i);
if (!host_config.fast_depth_calc)
- object.WriteFmt("\t{}.clipPos = {}.clipPos;\n", a, b);
+ object.Write("\t{}.clipPos = {}.clipPos;\n", a, b);
if (host_config.per_pixel_lighting)
{
- object.WriteFmt("\t{}.Normal = {}.Normal;\n", a, b);
- object.WriteFmt("\t{}.WorldPos = {}.WorldPos;\n", a, b);
+ object.Write("\t{}.Normal = {}.Normal;\n", a, b);
+ object.Write("\t{}.WorldPos = {}.WorldPos;\n", a, b);
}
if (host_config.backend_geometry_shaders)
{
- object.WriteFmt("\t{}.clipDist0 = {}.clipDist0;\n", a, b);
- object.WriteFmt("\t{}.clipDist1 = {}.clipDist1;\n", a, b);
+ object.Write("\t{}.clipDist0 = {}.clipDist0;\n", a, b);
+ object.Write("\t{}.clipDist1 = {}.clipDist1;\n", a, b);
}
}