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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-01-03 18:07:06 +0100
committerGitHub <noreply@github.com>2023-01-03 18:07:06 +0100
commited9915308b8c14853103eac8bec455b7c072f5ec (patch)
tree7a5325923ae9d770bcb8d6de72b5c54e4d43c277 /Source/Core/VideoCommon/ShaderGenCommon.cpp
parente4c007e2e1a442dbab620f91ca5f6b9b2b27dd5b (diff)
parentf3df3a772728e7cc1d1a8ad4cda9b6154e8d1c3c (diff)
Merge pull request #11386 from Pokechu22/manual-texture-sampling-stereoscopic-layer-bounds-check
PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
Diffstat (limited to 'Source/Core/VideoCommon/ShaderGenCommon.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderGenCommon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderGenCommon.cpp b/Source/Core/VideoCommon/ShaderGenCommon.cpp
index 8d880d5479..8253679ef9 100644
--- a/Source/Core/VideoCommon/ShaderGenCommon.cpp
+++ b/Source/Core/VideoCommon/ShaderGenCommon.cpp
@@ -42,7 +42,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
bits.enable_validation_layer = g_ActiveConfig.bEnableValidationLayer;
bits.manual_texture_sampling = !g_ActiveConfig.bFastTextureSampling;
bits.manual_texture_sampling_custom_texture_sizes =
- g_ActiveConfig.ManualTextureSamplingWithHiResTextures();
+ g_ActiveConfig.ManualTextureSamplingWithCustomTextureSizes();
bits.backend_sampler_lod_bias = g_ActiveConfig.backend_info.bSupportsLodBiasInSampler;
bits.backend_dynamic_vertex_loader = g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader;
bits.backend_vs_point_line_expand = g_ActiveConfig.UseVSForLinePointExpand();