summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/BPStructs.cpp
diff options
context:
space:
mode:
authorhrydgard <hrydgard@gmail.com>2009-09-13 17:46:33 +0000
committerhrydgard <hrydgard@gmail.com>2009-09-13 17:46:33 +0000
commita7c70ddb6684aee4dfcbc7ce43f07447fac7761d (patch)
tree86a9cf8ffb27cb03733dfa656ee2647d7f93fb22 /Source/Core/VideoCommon/Src/BPStructs.cpp
parent5911abc60010d65d9ed9f18b7637d89cf8fe541b (diff)
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/BPStructs.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/BPStructs.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp
index 8b817c0621..9c031f0a71 100644
--- a/Source/Core/VideoCommon/Src/BPStructs.cpp
+++ b/Source/Core/VideoCommon/Src/BPStructs.cpp
@@ -19,6 +19,7 @@
#include "Profiler.h"
#include "Statistics.h"
+#include "Render.h"
#include "VideoCommon.h"
#include "PixelShaderManager.h"
#include "BPFunctions.h"
@@ -40,6 +41,12 @@ void BPInit()
bpmem.bpMask = 0xFFFFFF;
}
+
+void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xfbLines, u32 xfbAddr, const u32 dstWidth, const u32 dstHeight)
+{
+ Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, rc);
+}
+
void BPWritten(const BPCmd& bp)
{
/*