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authordonkopunchstania <donkopunchstania@gmail.com>2009-10-10 21:19:39 +0000
committerdonkopunchstania <donkopunchstania@gmail.com>2009-10-10 21:19:39 +0000
commit56214e91037279fb16cca0af75c1dec2d8432426 (patch)
tree353ae7939c065e55d08e425553482d64668f112f /Source/Core/VideoCommon/Src/CommandProcessor.cpp
parent5049fcf9f547676aba022d3be8e1b2145b24e9b4 (diff)
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/CommandProcessor.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/CommandProcessor.cpp748
1 files changed, 748 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/CommandProcessor.cpp b/Source/Core/VideoCommon/Src/CommandProcessor.cpp
new file mode 100644
index 0000000000..4a023ab0fc
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/CommandProcessor.cpp
@@ -0,0 +1,748 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+
+// NOTES (mb2):
+
+// * GP/CPU sync can be done by several way:
+// - MP1 use BP (breakpoint) in movie-menus and mostly PEtoken in 3D
+// - ZWW as Crazy Taxi: PEfinish (GXSetDrawDone)
+// - SMS: BP, PEToken, PEfinish
+// - ZTP: seems to use PEfinish only
+// - Animal Crossing: PEfinish at start but there's a bug...
+// There's tons of HiWmk/LoWmk ping pong -> Another sync fashion?
+// - Super Monkey Ball Adventures: PEToken. Oddity: read&check-PEToken-value-loop stays
+// in its JITed block (never fall in Advance() until the game-watchdog's stuff).
+// That's why we can't let perform the AdvanceCallBack as usual.
+// The PEToken is volatile now and in the fifo struct.
+// - Super Monkey Ball: PEFinish. This game has the lamest way to deal with fifo sync for our MT's stuff.
+// A hack is mandatory. DONE and should be ok for other games.
+
+// *What I guess (thx to asynchronous DualCore mode):
+// PPC have a frame-finish watchdog. Handled by system timming stuff like the decrementer.
+// (DualCore mode): I have observed, after ZTP logos, a fifo-recovery start when DECREMENTER_EXCEPTION is throwned.
+// The frame setting (by GP) took too much time and didn't finish properly due to this watchdog.
+// Faster GX plugins required, indeed :p
+
+// * BPs are needed for some game GP/CPU sync.
+// But it could slowdown (MP1 at least) because our GP in DC is faster than "expected" in some area.
+// eg: in movie-menus in MP1, BP are reached quickly.
+// The bad thing is that involve too much PPC work (int ack, lock GP, reset BP, new BP addr, unlock BP...) hence the slowdown.
+// Anyway, emulation should more accurate like this and it emulate some sort of better load balancing.
+// Eather way in those area a more accurate GP timing could be done by slowing down the GP or something less stupid.
+// Not functional and not used atm (breaks MP2).
+
+// * funny, in revs before those with this note, BP irq wasn't cleared (a bug indeed) and MP1 menus was faster.
+// BP irq was raised and ack just once but never cleared. However it's sufficient for MP1 to work.
+// This hack is used atm. Known BPs handling doesn't work well (btw, BP irq clearing might be done by CPIntEnable raising edge).
+// The hack seems to be responsible of the movie stutering in MP1 menus.
+
+// TODO (mb2):
+// * raise watermark Ov/Un irq: POINTLESS since emulated GP timings can't be accuratly set.
+// Only 3 choices IMHO for a correct emulated load balancing in DC mode:
+// - make our own GP watchdog hack that can lock CPU if GP too slow. STARTED
+// - hack directly something in PPC timings (dunno how)
+// - boost GP so we can consider it as infinitely fast compared to CPU.
+// * raise ReadIdle/CmdIdle flags and observe behaviour of MP1 & ZTP (at least)
+// * Clean useless comments and debug stuff in Read16, Write16, GatherPipeBursted when sync will be fixed for DC
+// * (reminder) do the same in:
+// PeripheralInterface.cpp, PixelEngine.cpp, OGL->BPStructs.cpp, fifo.cpp... ok just check change log >>
+
+// TODO
+// * Kick GPU from dispatcher, not from writes
+// * Thunking framework
+// * Cleanup of messy now unnecessary safety code in jit
+
+#include "Common.h"
+#include "VideoCommon.h"
+#include "MathUtil.h"
+#include "Thread.h"
+#include "Atomic.h"
+
+#include "Fifo.h"
+#include "ChunkFile.h"
+#include "CommandProcessor.h"
+
+
+namespace CommandProcessor
+{
+
+// look for 1002 verts, breakpoint there, see why next draw is flushed
+// TODO(ector): Warn on bbox read/write
+
+// Fifo Status Register
+union UCPStatusReg
+{
+ struct
+ {
+ unsigned OverflowHiWatermark : 1;
+ unsigned UnderflowLoWatermark : 1;
+ unsigned ReadIdle : 1;
+ unsigned CommandIdle : 1;
+ unsigned Breakpoint : 1;
+ unsigned : 11;
+ };
+ u16 Hex;
+ UCPStatusReg() {Hex = 0; }
+ UCPStatusReg(u16 _hex) {Hex = _hex; }
+};
+
+// Fifo Control Register
+union UCPCtrlReg
+{
+ struct
+ {
+ unsigned GPReadEnable : 1;
+ unsigned CPIntEnable : 1;
+ unsigned FifoOverflowIntEnable : 1;
+ unsigned FifoUnderflowIntEnable : 1;
+ unsigned GPLinkEnable : 1;
+ unsigned BPEnable : 1;
+ unsigned : 10;
+ };
+ u16 Hex;
+ UCPCtrlReg() {Hex = 0; }
+ UCPCtrlReg(u16 _hex) {Hex = _hex; }
+};
+
+// Fifo Control Register
+union UCPClearReg
+{
+ struct
+ {
+ unsigned ClearFifoOverflow : 1;
+ unsigned ClearFifoUnderflow : 1;
+ unsigned ClearMetrices : 1;
+ unsigned : 13;
+ };
+ u16 Hex;
+ UCPClearReg() {Hex = 0; }
+ UCPClearReg(u16 _hex) {Hex = _hex; }
+};
+
+// STATE_TO_SAVE
+// variables
+UCPStatusReg m_CPStatusReg;
+UCPCtrlReg m_CPCtrlReg;
+UCPClearReg m_CPClearReg;
+
+int m_bboxleft;
+int m_bboxtop;
+int m_bboxright;
+int m_bboxbottom;
+u16 m_tokenReg;
+
+SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread
+static u32 fake_GPWatchdogLastToken = 0;
+static Common::Event s_fifoIdleEvent;
+
+enum
+{
+ GATHER_PIPE_SIZE = 32,
+ INT_CAUSE_CP = 0x800
+};
+
+void DoState(PointerWrap &p)
+{
+ p.Do(m_CPStatusReg);
+ p.Do(m_CPCtrlReg);
+ p.Do(m_CPClearReg);
+ p.Do(m_bboxleft);
+ p.Do(m_bboxtop);
+ p.Do(m_bboxright);
+ p.Do(m_bboxbottom);
+ p.Do(m_tokenReg);
+ p.Do(fifo);
+}
+
+// function
+void UpdateFifoRegister();
+void UpdateInterrupts();
+
+//inline void WriteLow (u32& _reg, u16 lowbits) {_reg = (_reg & 0xFFFF0000) | lowbits;}
+//inline void WriteHigh(u32& _reg, u16 highbits) {_reg = (_reg & 0x0000FFFF) | ((u32)highbits << 16);}
+inline void WriteLow (volatile u32& _reg, u16 lowbits) {Common::AtomicStore(_reg,(_reg & 0xFFFF0000) | lowbits);}
+inline void WriteHigh(volatile u32& _reg, u16 highbits) {Common::AtomicStore(_reg,(_reg & 0x0000FFFF) | ((u32)highbits << 16));}
+
+inline u16 ReadLow (u32 _reg) {return (u16)(_reg & 0xFFFF);}
+inline u16 ReadHigh (u32 _reg) {return (u16)(_reg >> 16);}
+
+int et_UpdateInterrupts;
+
+// for GP watchdog hack
+void IncrementGPWDToken()
+{
+ Common::AtomicIncrement(fifo.Fake_GPWDToken);
+}
+
+// Check every FAKE_GP_WATCHDOG_PERIOD if a PE-frame-finish occured
+// if not then lock CPUThread until GP finish a frame.
+void WaitForFrameFinish()
+{
+ while ((fake_GPWatchdogLastToken == fifo.Fake_GPWDToken) && fifo.bFF_GPReadEnable && (fifo.CPReadWriteDistance > 0) && !(fifo.bFF_BPEnable && fifo.bFF_Breakpoint))
+ s_fifoIdleEvent.MsgWait();
+
+ fake_GPWatchdogLastToken = fifo.Fake_GPWDToken;
+}
+
+
+void UpdateInterrupts_Wrapper(u64 userdata, int cyclesLate)
+{
+ UpdateInterrupts();
+}
+
+void Init()
+{
+ m_CPStatusReg.Hex = 0;
+ m_CPStatusReg.CommandIdle = 1;
+ m_CPStatusReg.ReadIdle = 1;
+
+ m_CPCtrlReg.Hex = 0;
+
+ m_bboxleft = 0;
+ m_bboxtop = 0;
+ m_bboxright = 640;
+ m_bboxbottom = 480;
+
+ m_tokenReg = 0;
+
+ fake_GPWatchdogLastToken = 0;
+
+ memset(&fifo,0,sizeof(fifo));
+ fifo.CPCmdIdle = 1 ;
+ fifo.CPReadIdle = 1;
+
+ s_fifoIdleEvent.Init();
+
+ et_UpdateInterrupts = g_VideoInitialize.pRegisterEvent("UpdateInterrupts", UpdateInterrupts_Wrapper);
+}
+
+
+
+void Shutdown()
+{
+ s_fifoIdleEvent.Shutdown();
+}
+
+void Read16(u16& _rReturnValue, const u32 _Address)
+{
+ DEBUG_LOG(COMMANDPROCESSOR, "(r): 0x%08x", _Address);
+ switch (_Address & 0xFFF)
+ {
+ case STATUS_REGISTER:
+ //TODO?: if really needed
+ //m_CPStatusReg.CommandIdle = fifo.CPCmdIdle;
+ // uncomment: change a bit the behaviour MP1. Not very useful though
+ m_CPStatusReg.ReadIdle = fifo.CPReadIdle;
+ //m_CPStatusReg.CommandIdle = fifo.CPReadIdle;
+
+ // hack: CPU will always believe fifo is empty and on idle
+ //m_CPStatusReg.ReadIdle = 1;
+ //m_CPStatusReg.CommandIdle = 1;
+
+ _rReturnValue = m_CPStatusReg.Hex;
+ INFO_LOG(COMMANDPROCESSOR, "\t iBP %s | fREADIDLE %s | fCMDIDLE %s | iOvF %s | iUndF %s"
+ , m_CPStatusReg.Breakpoint ? "ON" : "OFF"
+ , m_CPStatusReg.ReadIdle ? "ON" : "OFF"
+ , m_CPStatusReg.CommandIdle ? "ON" : "OFF"
+ , m_CPStatusReg.OverflowHiWatermark ? "ON" : "OFF"
+ , m_CPStatusReg.UnderflowLoWatermark ? "ON" : "OFF"
+ );
+ return;
+
+ case CTRL_REGISTER: _rReturnValue = m_CPCtrlReg.Hex; return;
+ case CLEAR_REGISTER: _rReturnValue = m_CPClearReg.Hex; return;
+
+ case FIFO_TOKEN_REGISTER: _rReturnValue = m_tokenReg; return;
+ case FIFO_BOUNDING_BOX_LEFT: _rReturnValue = m_bboxleft; return;
+ case FIFO_BOUNDING_BOX_RIGHT: _rReturnValue = m_bboxright; return;
+ case FIFO_BOUNDING_BOX_TOP: _rReturnValue = m_bboxtop; return;
+ case FIFO_BOUNDING_BOX_BOTTOM: _rReturnValue = m_bboxbottom; return;
+
+ case FIFO_BASE_LO: _rReturnValue = ReadLow (fifo.CPBase); return;
+ case FIFO_BASE_HI: _rReturnValue = ReadHigh(fifo.CPBase); return;
+ case FIFO_END_LO: _rReturnValue = ReadLow (fifo.CPEnd); return;
+ case FIFO_END_HI: _rReturnValue = ReadHigh(fifo.CPEnd); return;
+ case FIFO_HI_WATERMARK_LO: _rReturnValue = ReadLow (fifo.CPHiWatermark); return;
+ case FIFO_HI_WATERMARK_HI: _rReturnValue = ReadHigh(fifo.CPHiWatermark); return;
+ case FIFO_LO_WATERMARK_LO: _rReturnValue = ReadLow (fifo.CPLoWatermark); return;
+ case FIFO_LO_WATERMARK_HI: _rReturnValue = ReadHigh(fifo.CPLoWatermark); return;
+
+ // TODO: cases cleanup
+ case FIFO_RW_DISTANCE_LO:
+ //_rReturnValue = ReadLow (fifo.CPReadWriteDistance);
+ // hack: CPU will always believe fifo is empty and on idle
+ _rReturnValue = 0;
+ DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_RW_DISTANCE_LO : %04x", _rReturnValue);
+ return;
+ case FIFO_RW_DISTANCE_HI:
+ //_rReturnValue = ReadHigh(fifo.CPReadWriteDistance);
+ // hack: CPU will always believe fifo is empty and on idle
+ _rReturnValue = 0;
+ DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_RW_DISTANCE_HI : %04x", _rReturnValue);
+ return;
+ case FIFO_WRITE_POINTER_LO:
+ _rReturnValue = ReadLow (fifo.CPWritePointer);
+ DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_WRITE_POINTER_LO : %04x", _rReturnValue);
+ return;
+ case FIFO_WRITE_POINTER_HI:
+ _rReturnValue = ReadHigh(fifo.CPWritePointer);
+ DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_WRITE_POINTER_HI : %04x", _rReturnValue);
+ return;
+ case FIFO_READ_POINTER_LO:
+ //_rReturnValue = ReadLow (fifo.CPReadPointer);
+ // hack: CPU will always believe fifo is empty and on idle
+ _rReturnValue = ReadLow (fifo.CPWritePointer);
+ DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_READ_POINTER_LO : %04x", _rReturnValue);
+ return;
+ case FIFO_READ_POINTER_HI:
+ //_rReturnValue = ReadHigh(fifo.CPReadPointer);
+ // hack: CPU will always believe fifo is empty and on idle
+ _rReturnValue = ReadHigh(fifo.CPWritePointer);
+ DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_READ_POINTER_HI : %04x", _rReturnValue);
+ return;
+
+ case FIFO_BP_LO: _rReturnValue = ReadLow (fifo.CPBreakpoint); return;
+ case FIFO_BP_HI: _rReturnValue = ReadHigh(fifo.CPBreakpoint); return;
+
+ case CP_PERF0_L: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF0_L: %04x", _rReturnValue); break; // XF counters
+ case CP_PERF0_H: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF0_H: %04x", _rReturnValue); break;
+
+ case CP_PERF1_L: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF1_L: %04x", _rReturnValue); break;
+ case CP_PERF1_H: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF1_H: %04x", _rReturnValue); break;
+
+ case CP_PERF2_L: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF2_L: %04x", _rReturnValue); break;
+ case CP_PERF2_H: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF2_H: %04x", _rReturnValue); break;
+
+ case CP_PERF3_L: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF3_L: %04x", _rReturnValue); break;
+ case CP_PERF3_H: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF3_H: %04x", _rReturnValue); break;
+
+// case 0x64:
+// return 4; //Number of clocks per vertex.. todo: calculate properly
+
+ //add all the other regs here? are they ever read?
+ default:
+ WARN_LOG(COMMANDPROCESSOR, "(r16) unknown CP reg @ %08x", _Address);
+ _rReturnValue = 0;
+ return;
+ }
+}
+
+bool AllowIdleSkipping()
+{
+ return !g_VideoInitialize.bUseDualCore || (!m_CPCtrlReg.CPIntEnable && !m_CPCtrlReg.BPEnable);
+}
+
+void Write16(const u16 _Value, const u32 _Address)
+{
+ INFO_LOG(COMMANDPROCESSOR, "(write16): 0x%04x @ 0x%08x",_Value,_Address);
+
+ //Spin until queue is empty - it WILL become empty because this is the only thread
+ //that submits data
+
+ if (g_VideoInitialize.bUseDualCore)
+ {
+ // Force complete fifo flush if we attempt to set/reset the fifo (API GXSetGPFifo or equivalent)
+ // It's kind of an API hack but it works for lots of games... and I hope it's the same way for every games.
+ // TODO: HLE for GX fifo's APIs?
+ // Here is the hack:
+ // - if (attempt to overwrite CTRL_REGISTER by 0x0000)
+ // // then we assume CPReadWriteDistance will be overwrited very soon.
+ // - if (fifo is not empty)
+ // // (not 100% sure): shouln't happen unless PPC think having trouble with the sync
+ // // and it attempt a fifo recovery (look for PI_FIFO_RESET in log).
+ // // If we want to emulate self fifo recovery we need proper GX metrics emulation... yeah sure :p
+ // - spin until fifo is empty
+ // - else
+ // - normal write16
+
+ if (((_Address&0xFFF) == CTRL_REGISTER) && (_Value == 0)) // API hack
+ {
+ // weird MP1 redo that right after linking fifo with GP... hmmm
+ /*_dbg_assert_msg_(COMMANDPROCESSOR, fifo.CPReadWriteDistance == 0,
+ "WTF! Something went wrong with GP/PPC the sync! -> CPReadWriteDistance: 0x%08X\n"
+ " - The fifo is not empty but we are going to lock it anyway.\n"
+ " - \"Normaly\", this is due to fifo-hang-so-lets-attempt-recovery.\n"
+ " - The bad news is dolphin don't support special recovery features like GXfifo's metric yet.\n"
+ " - The good news is, the time you read that message, the fifo should be empty now :p\n"
+ " - Anyway, fifo flush will be forced if you press OK and dolphin might continue to work...\n"
+ " - We aren't betting on that :)", fifo.CPReadWriteDistance);
+ */
+ DEBUG_LOG(COMMANDPROCESSOR, "*********************** GXSetGPFifo very soon? ***********************");
+ // (mb2) We don't sleep here since it could be a perf issue for super monkey ball (yup only this game IIRC)
+ // Touching that game is a no-go so I don't want to take the risk :p
+ while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance > 0 && !(fifo.bFF_BPEnable && fifo.bFF_Breakpoint) )
+ s_fifoIdleEvent.MsgWait();
+ }
+ }
+
+ switch (_Address & 0xFFF)
+ {
+ case STATUS_REGISTER:
+ {
+ UCPStatusReg tmpStatus(_Value);
+
+ // set the flags to "all is okay"
+ m_CPStatusReg.OverflowHiWatermark = 0;
+ m_CPStatusReg.UnderflowLoWatermark = 0;
+
+ // TOCHECK (mb2): could BP irq be cleared here too?
+ //if (tmpStatus.Breakpoint!=m_CPStatusReg.Breakpoint) _asm int 3
+ // breakpoint
+ /*if (tmpStatus.Breakpoint)
+ {
+ m_CPStatusReg.Breakpoint = 0;
+ }
+ //fifo.bFF_Breakpoint = m_CPStatusReg.Breakpoint;
+ fifo.bFF_Breakpoint = m_CPStatusReg.Breakpoint ? true : false;
+ //LOG(COMMANDPROCESSOR,"fifo.bFF_Breakpoint : %i",fifo.bFF_Breakpoint);
+ */
+
+ // update interrupts
+ UpdateInterrupts();
+
+ INFO_LOG(COMMANDPROCESSOR,"\t write to STATUS_REGISTER : %04x", _Value);
+ }
+ break;
+
+ case CTRL_REGISTER:
+ {
+ UCPCtrlReg tmpCtrl(_Value);
+
+ Common::AtomicStore(fifo.bFF_GPReadEnable, tmpCtrl.GPReadEnable);
+ Common::AtomicStore(fifo.bFF_GPLinkEnable, tmpCtrl.GPLinkEnable);
+ Common::AtomicStore(fifo.bFF_BPEnable, tmpCtrl.BPEnable);
+
+ // TOCHECK (mb2): could BP irq be cleared with w16 to STATUS_REGISTER?
+ // funny hack: eg in MP1 if we disable the clear breakpoint ability by commenting this block
+ // the game is of course faster but looks stable too.
+ // Well, the hack is more stable than the "proper" way actualy :p ... it breaks MP2 when ship lands
+ // So I let the hack for now.
+ // Checkmate re-enabled it, so please test
+ // TODO (mb2): fix this!
+
+ // BP interrupt is cleared here
+
+ //if (m_CPCtrlReg.CPIntEnable && !tmpCtrl.Hex) // falling edge
+ // raising edge or falling egde
+ if ((!m_CPCtrlReg.CPIntEnable && tmpCtrl.CPIntEnable) || (m_CPCtrlReg.CPIntEnable && !tmpCtrl.Hex))
+ {
+ m_CPStatusReg.Breakpoint = 0;
+ Common::AtomicStore(fifo.bFF_Breakpoint, 0);
+ }
+
+ m_CPCtrlReg.Hex = tmpCtrl.Hex;
+ UpdateInterrupts();
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
+ DEBUG_LOG(COMMANDPROCESSOR, "\t GPREAD %s | CPULINK %s | BP %s || CPIntEnable %s | OvF %s | UndF %s"
+ , fifo.bFF_GPReadEnable ? "ON" : "OFF"
+ , fifo.bFF_GPLinkEnable ? "ON" : "OFF"
+ , fifo.bFF_BPEnable ? "ON" : "OFF"
+ , m_CPCtrlReg.CPIntEnable ? "ON" : "OFF"
+ , m_CPCtrlReg.FifoOverflowIntEnable ? "ON" : "OFF"
+ , m_CPCtrlReg.FifoUnderflowIntEnable ? "ON" : "OFF"
+ );
+
+ }
+ break;
+
+ case PERF_SELECT:
+ {
+ WARN_LOG(COMMANDPROCESSOR, "write to PERF_SELECT: %04x", _Value);
+ // Seems to select which set of perf counters should be exposed.
+ }
+ break;
+
+ case CLEAR_REGISTER:
+ {
+ // ????
+ UCPClearReg tmpClearReg(_Value);
+ m_CPClearReg.Hex = 0;
+ INFO_LOG(COMMANDPROCESSOR,"\t write to CLEAR_REGISTER : %04x",_Value);
+ }
+ break;
+
+ // Fifo Registers
+ case FIFO_TOKEN_REGISTER:
+ m_tokenReg = _Value;
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_TOKEN_REGISTER : %04x", _Value);
+ break;
+
+ case FIFO_BASE_LO:
+ WriteLow ((u32 &)fifo.CPBase, _Value);
+ fifo.CPBase &= 0xFFFFFFE0;
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_BASE_LO : %04x", _Value);
+ break;
+ case FIFO_BASE_HI:
+ WriteHigh((u32 &)fifo.CPBase, _Value);
+ fifo.CPBase &= 0xFFFFFFE0;
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_BASE_HI : %04x", _Value);
+ break;
+ case FIFO_END_LO:
+ WriteLow ((u32 &)fifo.CPEnd, _Value);
+ fifo.CPEnd &= 0xFFFFFFE0;
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_END_LO : %04x", _Value);
+ break;
+ case FIFO_END_HI:
+ WriteHigh((u32 &)fifo.CPEnd, _Value);
+ fifo.CPEnd &= 0xFFFFFFE0;
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_END_HI : %04x", _Value);
+ break;
+
+ // Hm. Should we really & these with FFFFFFE0?
+ // (mb2): never seen 32B not aligned values for those following regs.
+ // fifo.CPEnd is the only value that could be not 32B aligned so far.
+ case FIFO_WRITE_POINTER_LO:
+ WriteLow ((u32 &)fifo.CPWritePointer, _Value); fifo.CPWritePointer &= 0xFFFFFFE0;
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_WRITE_POINTER_LO : %04x", _Value);
+ break;
+ case FIFO_WRITE_POINTER_HI:
+ WriteHigh((u32 &)fifo.CPWritePointer, _Value); fifo.CPWritePointer &= 0xFFFFFFE0;
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_WRITE_POINTER_HI : %04x", _Value);
+ break;
+ case FIFO_READ_POINTER_LO:
+ WriteLow ((u32 &)fifo.CPReadPointer, _Value); fifo.CPReadPointer &= 0xFFFFFFE0;
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_READ_POINTER_LO : %04x", _Value);
+ break;
+ case FIFO_READ_POINTER_HI:
+ WriteHigh((u32 &)fifo.CPReadPointer, _Value); fifo.CPReadPointer &= 0xFFFFFFE0;
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_READ_POINTER_HI : %04x", _Value);
+ break;
+
+ case FIFO_HI_WATERMARK_LO:
+ WriteLow ((u32 &)fifo.CPHiWatermark, _Value);
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_HI_WATERMARK_LO : %04x", _Value);
+ break;
+ case FIFO_HI_WATERMARK_HI:
+ WriteHigh((u32 &)fifo.CPHiWatermark, _Value);
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_HI_WATERMARK_HI : %04x", _Value);
+ break;
+ case FIFO_LO_WATERMARK_LO:
+ WriteLow ((u32 &)fifo.CPLoWatermark, _Value);
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_LO_WATERMARK_LO : %04x", _Value);
+ break;
+ case FIFO_LO_WATERMARK_HI:
+ WriteHigh((u32 &)fifo.CPLoWatermark, _Value);
+ DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_LO_WATERMARK_HI : %04x", _Value);
+ break;
+
+ case FIFO_BP_LO:
+ WriteLow ((u32 &)fifo.CPBreakpoint, _Value);
+ DEBUG_LOG(COMMANDPROCESSOR,"write to FIFO_BP_LO : %04x", _Value);
+ break;
+ case FIFO_BP_HI:
+ WriteHigh((u32 &)fifo.CPBreakpoint, _Value);
+ DEBUG_LOG(COMMANDPROCESSOR,"write to FIFO_BP_HI : %04x", _Value);
+ break;
+
+ // Super monkey try to overwrite CPReadWriteDistance by an old saved RWD value. Which is lame for us.
+ // hack: We have to force CPU to think fifo is alway empty and on idle.
+ // When we fall here CPReadWriteDistance should be always null and the game should always want to overwrite it by 0.
+ // So, we can skip it.
+ case FIFO_RW_DISTANCE_HI:
+ //WriteHigh((u32 &)fifo.CPReadWriteDistance, _Value);
+ DEBUG_LOG(COMMANDPROCESSOR,"try to write to FIFO_RW_DISTANCE_HI : %04x", _Value);
+ break;
+ case FIFO_RW_DISTANCE_LO:
+ //WriteLow((u32 &)fifo.CPReadWriteDistance, _Value);
+ DEBUG_LOG(COMMANDPROCESSOR,"try to write to FIFO_RW_DISTANCE_LO : %04x", _Value);
+ break;
+ default:
+ WARN_LOG(COMMANDPROCESSOR, "(w16) unknown CP reg write %04x @ %08x", _Value, _Address);
+ }
+
+ // TODO(mb2): better. Check if it help: avoid CPReadPointer overwrites when stupidly done like in Super Monkey Ball
+ if ((!fifo.bFF_GPReadEnable && fifo.CPReadIdle) || !g_VideoInitialize.bUseDualCore) // TOCHECK(mb2): check again if thread safe?
+ UpdateFifoRegister();
+}
+
+void Read32(u32& _rReturnValue, const u32 _Address)
+{
+ _rReturnValue = 0;
+ _dbg_assert_msg_(COMMANDPROCESSOR, 0, "Read32 from CommandProccessor at 0x%08x", _Address);
+}
+
+void Write32(const u32 _Data, const u32 _Address)
+{
+ _dbg_assert_msg_(COMMANDPROCESSOR, 0, "Write32 at CommandProccessor at 0x%08x", _Address);
+}
+
+void STACKALIGN GatherPipeBursted()
+{
+ // if we aren't linked, we don't care about gather pipe data
+ if (!fifo.bFF_GPLinkEnable)
+ return;
+
+ if (g_VideoInitialize.bUseDualCore)
+ {
+ // update the fifo-pointer
+ fifo.CPWritePointer += GATHER_PIPE_SIZE;
+ if (fifo.CPWritePointer >= fifo.CPEnd)
+ fifo.CPWritePointer = fifo.CPBase;
+ Common::AtomicAdd(fifo.CPReadWriteDistance, GATHER_PIPE_SIZE);
+
+ // High watermark overflow handling (hacked way)
+ if (fifo.CPReadWriteDistance > fifo.CPHiWatermark)
+ {
+ // we should raise an Ov interrupt for an accurate fifo emulation and let PPC deal with it.
+ // But it slowdowns things because of if(interrupt blah blah){} blocks for each 32B fifo transactions.
+ // CPU would be a bit more loaded too by its interrupt handling...
+ // Eather way, CPU would have the ability to resume another thread.
+ // To be clear: this spin loop is like a critical section spin loop in the emulated GX thread hence "hacked way"
+
+ // Yes, in real life, the only purpose of the low watermark interrupt is just for cooling down OV contention.
+ // - @ game start -> watermark init: Overflow enabled, Underflow disabled
+ // - if (OV is raised)
+ // - CPU stop to write to fifo
+ // - enable Underflow interrupt (this only happens if OV is raised)
+ // - do other things
+ // - if (Underflow is raised (implicite: AND if an OV has been raised))
+ // - CPU can write to fifo
+ // - disable Underflow interrupt
+
+ INFO_LOG(COMMANDPROCESSOR, "(GatherPipeBursted): CPHiWatermark reached");
+ // Wait for GPU to catch up
+ while (!(fifo.bFF_BPEnable && fifo.bFF_Breakpoint) && fifo.CPReadWriteDistance > fifo.CPLoWatermark)
+ s_fifoIdleEvent.MsgWait();
+ }
+ // check if we are in sync
+ _assert_msg_(COMMANDPROCESSOR, fifo.CPWritePointer == *(g_VideoInitialize.Fifo_CPUWritePointer), "FIFOs linked but out of sync");
+ _assert_msg_(COMMANDPROCESSOR, fifo.CPBase == *(g_VideoInitialize.Fifo_CPUBase), "FIFOs linked but out of sync");
+ _assert_msg_(COMMANDPROCESSOR, fifo.CPEnd == *(g_VideoInitialize.Fifo_CPUEnd), "FIFOs linked but out of sync");
+ }
+ else
+ {
+ fifo.CPWritePointer += GATHER_PIPE_SIZE;
+ if (fifo.CPWritePointer >= fifo.CPEnd)
+ fifo.CPWritePointer = fifo.CPBase;
+ // check if we are in sync
+ _assert_msg_(COMMANDPROCESSOR, fifo.CPWritePointer == *(g_VideoInitialize.Fifo_CPUWritePointer), "FIFOs linked but out of sync");
+ _assert_msg_(COMMANDPROCESSOR, fifo.CPBase == *(g_VideoInitialize.Fifo_CPUBase), "FIFOs linked but out of sync");
+ _assert_msg_(COMMANDPROCESSOR, fifo.CPEnd == *(g_VideoInitialize.Fifo_CPUEnd), "FIFOs linked but out of sync");
+
+ UpdateFifoRegister();
+ }
+}
+
+
+// This is mostly used in single core mode
+void CatchUpGPU()
+{
+ // check if we are able to run this buffer
+ if ((fifo.bFF_GPReadEnable) && !(fifo.bFF_BPEnable && fifo.bFF_Breakpoint))
+ {
+ // HyperIris: Memory_GetPtr is an expensive call, call it less, run faster
+ u8 *ptr = Memory_GetPtr(fifo.CPReadPointer);
+
+ while (fifo.CPReadWriteDistance > 0)
+ {
+ // check if we are on a breakpoint
+ if (fifo.bFF_BPEnable)
+ {
+ //MessageBox(0,"Breakpoint enabled",0,0);
+ if ((fifo.CPReadPointer & ~0x1F) == (fifo.CPBreakpoint & ~0x1F))
+ {
+ //_assert_msg_(POWERPC,0,"BP: %08x",fifo.CPBreakpoint);
+ //LOG(COMMANDPROCESSOR,"!!! BP irq raised");
+ fifo.bFF_Breakpoint = 1;
+ m_CPStatusReg.Breakpoint = 1;
+ UpdateInterrupts();
+ break;
+ }
+ }
+
+ // read the data and send it to the VideoPlugin
+ fifo.CPReadPointer += 32;
+ // We are going to do FP math on the main thread so have to save the current state
+ SaveSSEState();
+ LoadDefaultSSEState();
+ Fifo_SendFifoData(ptr,32);
+ LoadSSEState();
+ // adjust
+ ptr += 32;
+
+ fifo.CPReadWriteDistance -= 32;
+
+ // increase the ReadPtr
+ if (fifo.CPReadPointer >= fifo.CPEnd)
+ {
+ fifo.CPReadPointer = fifo.CPBase;
+ // adjust, take care
+ ptr = Memory_GetPtr(fifo.CPReadPointer);
+ INFO_LOG(COMMANDPROCESSOR, "BUFFER LOOP");
+ }
+ }
+ }
+}
+
+// __________________________________________________________________________________________________
+// !!! Temporary (I hope): re-used in DC mode
+// UpdateFifoRegister
+// It's no problem if the gfx falls behind a little bit. Better make sure to stop the cpu thread
+// when the distance is way huge, though.
+// So:
+// CPU thread
+/// 0. Write data (done before entering this)
+// 1. Compute distance
+// 2. If distance > threshold, sleep and goto 1
+// GPU thread
+// 1. Compute distance
+// 2. If distance < threshold, sleep and goto 1 (or wait for trigger?)
+// 3. Read and use a bit of data, goto 1
+void UpdateFifoRegister()
+{
+ // update the distance
+ int wp = fifo.CPWritePointer;
+ int rp = fifo.CPReadPointer;
+ int dist;
+ if (wp >= rp)
+ dist = wp - rp;
+ else
+ dist = (wp - fifo.CPBase) + (fifo.CPEnd - rp);
+
+ Common::AtomicStore(fifo.CPReadWriteDistance, dist);
+
+ if (!g_VideoInitialize.bUseDualCore)
+ CatchUpGPU();
+}
+
+void UpdateInterrupts()
+{
+ if (m_CPCtrlReg.CPIntEnable &&
+ (fifo.bFF_BPEnable && fifo.bFF_Breakpoint))
+ {
+ g_VideoInitialize.pSetInterrupt(INT_CAUSE_CP, true);
+ }
+ else
+ {
+ g_VideoInitialize.pSetInterrupt(INT_CAUSE_CP, false);
+ }
+}
+
+void UpdateInterruptsFromVideoPlugin()
+{
+ if (fifo.bFF_Breakpoint) // implicit since only BP trigger (see fifo.cpp) can call this
+ m_CPStatusReg.Breakpoint = 1;
+ g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, 0);
+}
+
+void SetFifoIdleFromVideoPlugin()
+{
+ s_fifoIdleEvent.Set();
+}
+
+} // end of namespace CommandProcessor