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| author | xsacha <xsacha@gmail.com> | 2011-01-07 17:17:26 +0000 |
|---|---|---|
| committer | xsacha <xsacha@gmail.com> | 2011-01-07 17:17:26 +0000 |
| commit | 9efa62b0ed1cbb9d03c8bba1fe75c5535f8abafb (patch) | |
| tree | ceffaddf54de982e075f0a9c9e27507c59f5317c /Source/Core/VideoCommon/Src/CommandProcessor.cpp | |
| parent | 9cb3340754f132347ded40200ef4380a1b692d88 (diff) | |
Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.
Remove a bit of redundancy in CMPR.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6773 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
