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authornitsuja <nitsuja-@hotmail.com>2011-12-30 20:16:12 -0800
committerskidau <skidau@gmail.com>2012-05-26 13:09:38 +1000
commita81631b58e3a77f8d088c574fc048f3fb37a7c51 (patch)
tree6f3f0e1a37d219e4d0132c9754f555b5640aa91f /Source/Core/VideoCommon/Src/CommandProcessor.cpp
parent108f69eaa9c06de8d2df3845a0f70699027183c1 (diff)
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
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