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| author | hrydgard <hrydgard@gmail.com> | 2010-01-12 23:40:30 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2010-01-12 23:40:30 +0000 |
| commit | a81efdb597c1f39116eb653ac5df6c0d97c80515 (patch) | |
| tree | 184ed2189f74abc8cf682139a719a884c387ea43 /Source/Core/VideoCommon/Src/CommandProcessor.cpp | |
| parent | 4172928b14f405da2deca97227dc9af382a4d23a (diff) | |
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4815 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
