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| author | skidau <skidau@gmail.com> | 2011-02-04 08:37:58 +0000 |
|---|---|---|
| committer | skidau <skidau@gmail.com> | 2011-02-04 08:37:58 +0000 |
| commit | d698e022f5fc54376323333431aeaa00fd56b074 (patch) | |
| tree | 080cddca4121d9cf69da7b0decf066feb11d21f0 /Source/Core/VideoCommon/Src/CommandProcessor.cpp | |
| parent | d5f6d2bbae57e972d8ecc9b7a3d5684ca637dbb7 (diff) | |
Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7060 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
