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authorhrydgard <hrydgard@gmail.com>2009-09-13 09:23:30 +0000
committerhrydgard <hrydgard@gmail.com>2009-09-13 09:23:30 +0000
commit2d93c654f09e86b00a14b0929f07089c137bcc05 (patch)
tree3a39bae232ce04f5fb489add54964b2a5ddd4bfc /Source/Core/VideoCommon/Src/Config.cpp
parent3ff95019b7f0b57ab16604a07a31c66d14ead022 (diff)
Rename Config.cpp/h to VideoConfig.cpp/h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/Config.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/Config.cpp245
1 files changed, 0 insertions, 245 deletions
diff --git a/Source/Core/VideoCommon/Src/Config.cpp b/Source/Core/VideoCommon/Src/Config.cpp
deleted file mode 100644
index 331c91aed0..0000000000
--- a/Source/Core/VideoCommon/Src/Config.cpp
+++ /dev/null
@@ -1,245 +0,0 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <cmath>
-
-#include "Common.h"
-#include "IniFile.h"
-#include "Config.h"
-#include "VideoCommon.h"
-
-Config g_Config;
-Config g_ActiveConfig;
-
-void UpdateActiveConfig()
-{
- g_ActiveConfig = g_Config;
-}
-
-Config::Config()
-{
- bRunning = false;
-}
-
-void Config::Load(const char *ini_file)
-{
- std::string temp;
- IniFile iniFile;
- iniFile.Load(ini_file);
-
- // get resolution
- iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
- strncpy(cInternalRes, temp.c_str(), 16);
- iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480");
- strncpy(cFSResolution, temp.c_str(), 16);
-
- iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
- iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
- iniFile.Get("Hardware", "RenderToMainframe", &RenderToMainframe, false);
- iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
- iniFile.Get("Settings", "2xResolution", &b2xResolution, false);
- iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
- iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
- iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
- iniFile.Get("Settings", "Crop", &bCrop, false);
- iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
- iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
- iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
-
- iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
- iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
- iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
- iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
- iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
- iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
- iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
- iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
- iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
- iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
- iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
- iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
- iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
- iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
-
- iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
- iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
- iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
- iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
- iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
- iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
-
- iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
- iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
- iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
-
- iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
- iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
- iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
- iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
-
- iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
- if (iAdapter == -1)
- iAdapter = 0;
- iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0);
- iniFile.Get("Hardware", "VSync", &bVsync, 0);
- iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0);
-
- // Load common settings
- iniFile.Load(CONFIG_FILE);
- bool bTmp;
- iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
- SetEnableAlert(bTmp);
-}
-
-void Config::GameIniLoad(const char *ini_file)
-{
- IniFile iniFile;
- iniFile.Load(ini_file);
- iniFile.Get("Video", "ForceFiltering", &bForceFiltering, 0);
- iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
- iniFile.Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
- iniFile.Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
- iniFile.Get("Video", "EFBToRAMEnable", &bCopyEFBToRAM, 0);
- iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
- iniFile.Get("Video", "MSAA", &iMultisampleMode, 0);
- iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
- iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
- iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
-}
-
-void Config::Save(const char *ini_file)
-{
- IniFile iniFile;
- iniFile.Load(ini_file);
- iniFile.Set("Hardware", "WindowedRes", cInternalRes);
- iniFile.Set("Hardware", "FullscreenRes", cFSResolution);
- iniFile.Set("Hardware", "Fullscreen", bFullscreen);
- iniFile.Set("Hardware", "VSync", bVSync);
- iniFile.Set("Hardware", "RenderToMainframe", RenderToMainframe);
- iniFile.Set("Settings", "StretchToFit", bNativeResolution);
- iniFile.Set("Settings", "2xResolution", b2xResolution);
- iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
- iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
- iniFile.Set("Settings", "Crop", bCrop);
- iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
- iniFile.Set("Settings", "HideCursor", bHideCursor);
- iniFile.Set("Settings", "UseXFB", bUseXFB);
- iniFile.Set("Settings", "AutoScale", bAutoScale);
-
- iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
- iniFile.Set("Settings", "ShowFPS", bShowFPS);
- iniFile.Set("Settings", "OverlayStats", bOverlayStats);
- iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
- iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
- iniFile.Set("Settings", "Show", iCompileDLsLevel);
- iniFile.Set("Settings", "DumpTextures", bDumpTextures);
- iniFile.Set("Settings", "HiresTextures", bHiresTextures);
- iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
- iniFile.Set("Settings", "DumpFrames", bDumpFrames);
- iniFile.Set("Settings", "FreeLook", bFreeLook);
- iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
- iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
- iniFile.Set("Settings", "MSAA", iMultisampleMode);
- iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
- iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
- iniFile.Set("Settings", "Wireframe", bWireFrame);
- iniFile.Set("Settings", "DisableLighting", bDisableLighting);
- iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
- iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
- iniFile.Set("Settings", "DisableFog", bDisableFog);
-
- iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
- iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
- iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
-
- iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
- iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
- iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
- iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
-
- iniFile.Set("Hardware", "Adapter", iAdapter);
- iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
- iniFile.Set("Hardware", "VSync", bVsync);
- iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
-
- iniFile.Save(ini_file);
-}
-
-
-
-// TODO: Figure out a better place for this function.
-void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
-{
- float FloatGLWidth = (float)backbuffer_width;
- float FloatGLHeight = (float)backbuffer_height;
- float FloatXOffset = 0;
- float FloatYOffset = 0;
-
- // The rendering window size
- const float WinWidth = FloatGLWidth;
- const float WinHeight = FloatGLHeight;
-
- // Handle aspect ratio.
- if (g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169)
- {
- // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
- float Ratio = (WinWidth / WinHeight) / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
- // Check if height or width is the limiting factor. If ratio > 1 the picture is to wide and have to limit the width.
- if (Ratio > 1)
- {
- // Scale down and center in the X direction.
- FloatGLWidth /= Ratio;
- FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
- }
- // The window is too high, we have to limit the height
- else
- {
- // Scale down and center in the Y direction.
- FloatGLHeight *= Ratio;
- FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
- }
- }
-
- // -----------------------------------------------------------------------
- // Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
- // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
- // ------------------
- if ((g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169) && g_ActiveConfig.bCrop)
- {
- float Ratio = g_Config.bKeepAR43 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
- // The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
- float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
- float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
- // The new width and height
- FloatGLWidth = FloatGLWidth * Ratio;
- FloatGLHeight = FloatGLHeight * Ratio;
- // Adjust the X and Y offset
- FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
- FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
- //NOTICE_LOG(OSREPORT, "Crop Ratio:%1.2f IncreasedHeight:%3.0f YOffset:%3.0f", Ratio, IncreasedHeight, FloatYOffset);
- //NOTICE_LOG(OSREPORT, "Crop FloatGLWidth:%1.2f FloatGLHeight:%3.0f", (float)FloatGLWidth, (float)FloatGLHeight);
- //NOTICE_LOG(OSREPORT, "");
- }
-
- // round(float) = floor(float + 0.5)
- int XOffset = (int)(FloatXOffset + 0.5f);
- int YOffset = (int)(FloatYOffset + 0.5f);
- rc->left = XOffset;
- rc->top = flip ? (int)(YOffset + ceil(FloatGLHeight)) : YOffset;
- rc->right = XOffset + (int)ceil(FloatGLWidth);
- rc->bottom = flip ? YOffset : (int)(YOffset + ceil(FloatGLHeight));
-}