diff options
| author | rodolfoosvaldobogado <rodolfoosvaldobogado@gmail.com> | 2012-04-03 00:08:36 -0300 |
|---|---|---|
| committer | rodolfoosvaldobogado <rodolfoosvaldobogado@gmail.com> | 2012-04-03 00:08:36 -0300 |
| commit | 6a446efd5f03c4ff9994e6b5ebe353273ddd1634 (patch) | |
| tree | 52ae9e7811092f7d0b3799f0c785dfd65f2901b1 /Source/Core/VideoCommon/Src/Debugger.cpp | |
| parent | a0d60210fd80c44b17f82ed1ed2f68e96394bc86 (diff) | |
Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.
please test for regressions
Diffstat (limited to 'Source/Core/VideoCommon/Src/Debugger.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/Debugger.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/Debugger.cpp b/Source/Core/VideoCommon/Src/Debugger.cpp index 4aa25b72be..e743cb01a1 100644 --- a/Source/Core/VideoCommon/Src/Debugger.cpp +++ b/Source/Core/VideoCommon/Src/Debugger.cpp @@ -103,21 +103,21 @@ void GFXDebuggerBase::DumpPixelShader(const char* path) if (!useDstAlpha) { output = "Destination alpha disabled:\n"; - output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); + output += GeneratePixelShaderCode(PSGRENDER_NORMAL, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); } else { if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend) { output = "Using dual source blending for destination alpha:\n"; - output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); + output += GeneratePixelShaderCode(PSGRENDER_DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); } else { output = "Using two passes for emulating destination alpha:\n"; - output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); + output += GeneratePixelShaderCode(PSGRENDER_NORMAL, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); output += "\n\nDestination alpha pass shader:\n"; - output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); + output += GeneratePixelShaderCode(PSGRENDER_DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); } } |
