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| author | NeoBrainX <NeoBrainX@googlemail.com> | 2010-12-13 17:49:21 +0000 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@googlemail.com> | 2010-12-13 17:49:21 +0000 |
| commit | 7cf3ef6ddc593dace4f88569cd99d629c1de4222 (patch) | |
| tree | fff5a4fe7f26b5d11e4fee46608185cd36a99bdb /Source/Core/VideoCommon/Src/Debugger.cpp | |
| parent | 5fd99516499f186c697f0cf2b7a043e215d18b76 (diff) | |
DX9: Write a detailed description of the vertex position offset magic in drawShadedTexQuad. I hope this makes at least a bit sense to anyone but me, it's better than no documentation at all though.
DX9: Revert to the old EFB coordinate scaling. Glitches caused by higher EFB scales probably can't even be fixed properly in DX9, so let's not even mess with it...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6573 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/Debugger.cpp')
0 files changed, 0 insertions, 0 deletions
