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| author | Marcos Vitali <marcosvitali@gmail.com> | 2010-12-13 04:44:33 +0000 |
|---|---|---|
| committer | Marcos Vitali <marcosvitali@gmail.com> | 2010-12-13 04:44:33 +0000 |
| commit | dde2d1a117c3867252a57a1569f35e5b9eb3295b (patch) | |
| tree | 19e940b40d236d352c8c743f1e09703c32b01071 /Source/Core/VideoCommon/Src/Debugger.cpp | |
| parent | b56dd2ad6e97685b4a1a3f0d595d26927cbc0db8 (diff) | |
Before my second part, little fixes :D 1) I was wrong the games can use also BP and BP int in multi buffer mode or or at least Pokemon XD can hehehe. Pokemon is booting again but this game also need accurate AbortFrame dont care about "GFX FIFO: Unknown Opcode" in this case 2) Fixed a stupid error in UpdateInterrupts (CUT&PASTE mistake)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6570 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/Debugger.cpp')
0 files changed, 0 insertions, 0 deletions
