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authorNeoBrainX <NeoBrainX@gmail.com>2013-04-25 14:01:07 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2013-04-25 14:05:54 +0200
commit5e6b712651dc042b06ce59bcfb4becda5ee15022 (patch)
treec82731464d76517cce5ffb6d7e9764c47a433804 /Source/Core/VideoCommon/Src/EmuWindow.cpp
parenteef95fa4c5919bf93335e10dd61cd5a9fd6a5f6d (diff)
parentd18b71ccf91c9578236b44ae26e8bc35314cc180 (diff)
Merge 'master' into shader-uids-awesome.
Conflicts: Source/Core/VideoCommon/Src/BPMemory.h Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/PixelShaderManager.cpp Source/Core/VideoCommon/Src/VertexShaderGen.cpp Source/Core/VideoCommon/Src/VertexShaderGen.h
Diffstat (limited to 'Source/Core/VideoCommon/Src/EmuWindow.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/EmuWindow.cpp32
1 files changed, 11 insertions, 21 deletions
diff --git a/Source/Core/VideoCommon/Src/EmuWindow.cpp b/Source/Core/VideoCommon/Src/EmuWindow.cpp
index bf9da4190b..e8fa26a38b 100644
--- a/Source/Core/VideoCommon/Src/EmuWindow.cpp
+++ b/Source/Core/VideoCommon/Src/EmuWindow.cpp
@@ -1,19 +1,6 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
#include <windows.h>
@@ -81,6 +68,7 @@ void FreeLookInput( UINT iMsg, WPARAM wParam )
static bool mouseMoveEnabled = false;
static float lastMouse[2];
POINT point;
+
switch(iMsg)
{
case WM_USER_KEYDOWN:
@@ -112,14 +100,16 @@ void FreeLookInput( UINT iMsg, WPARAM wParam )
break;
case WM_MOUSEMOVE:
- if (mouseLookEnabled) {
+ if (mouseLookEnabled)
+ {
GetCursorPos(&point);
VertexShaderManager::RotateView((point.x - lastMouse[0]) / 200.0f, (point.y - lastMouse[1]) / 200.0f);
lastMouse[0] = (float)point.x;
lastMouse[1] = (float)point.y;
}
- if (mouseMoveEnabled) {
+ if (mouseMoveEnabled)
+ {
GetCursorPos(&point);
VertexShaderManager::TranslateView((point.x - lastMouse[0]) / 50.0f, (point.y - lastMouse[1]) / 50.0f);
lastMouse[0] = (float)point.x;
@@ -173,8 +163,8 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
s_sizing = false;
break;
- /* Post the mouse events to the main window, it's nessesary because in difference to the
- keyboard inputs these events only appear here, not in the parent window or any other WndProc()*/
+ /* Post the mouse events to the main window, it's necessary, because the difference between the
+ keyboard inputs is that these events only appear here, not in the parent window or any other WndProc()*/
case WM_LBUTTONDOWN:
if(g_ActiveConfig.backend_info.bSupports3DVision && g_ActiveConfig.b3DVision)
{
@@ -247,7 +237,7 @@ void OSDMenu(WPARAM wParam)
OSDChoice = 1;
// Toggle native resolution
g_Config.iEFBScale = g_Config.iEFBScale + 1;
- if (g_Config.iEFBScale > 7) g_Config.iEFBScale = 0;
+ if (g_Config.iEFBScale > SCALE_4X) g_Config.iEFBScale = SCALE_AUTO;
break;
case '4':
OSDChoice = 2;