diff options
| author | XTra.KrazzY <XTra.KrazzY@gmail.com> | 2009-08-08 01:39:56 +0000 |
|---|---|---|
| committer | XTra.KrazzY <XTra.KrazzY@gmail.com> | 2009-08-08 01:39:56 +0000 |
| commit | 51ddedf512a3795193fb809281beb5d5453bc73a (patch) | |
| tree | d6f2c2dfb5e9afe3b29f84aff2f788890d358294 /Source/Core/VideoCommon/Src/Fifo.cpp | |
| parent | 9cbfadb885b585ecbd1e93c885edeb27bbf830e7 (diff) | |
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/Fifo.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/Fifo.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/Fifo.cpp b/Source/Core/VideoCommon/Src/Fifo.cpp index 649dabc5e2..9be1bd2288 100644 --- a/Source/Core/VideoCommon/Src/Fifo.cpp +++ b/Source/Core/VideoCommon/Src/Fifo.cpp @@ -24,6 +24,7 @@ #include "Fifo.h" +volatile bool g_bSkipCurrentFrame = false; extern u8* g_pVideoData; @@ -77,6 +78,10 @@ u8* FAKE_GetFifoEndPtr() return &videoBuffer[size]; } +void Fifo_SetRendering(bool bEnabled) { + g_bSkipCurrentFrame = !bEnabled; +} + // Executed from another thread, no the graphics thread! // Basically, all it does is set a flag so that the loop will eventually exit, then // waits for the event to be set, which happens when the loop does exit. |
