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authorNeoBrainX <NeoBrainX@gmail.com>2013-03-26 22:16:29 +0100
committerNeoBrainX <NeoBrainX@gmail.com>2013-03-26 22:21:19 +0100
commit3253603ae7a80860a294c11c95b3697634ac73d9 (patch)
tree5ef2a70521939d71fb3cacbd8a47babd9bdbdba8 /Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
parent76148a52b82cae8e6cf11b6eeeeff55345b0f12e (diff)
parentb75a617d8a2e4307ed4af06669e92fc33f6af1df (diff)
Merge 'master' into shader-uids-awesome.
Conflicts: Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/PixelShaderManager.cpp Source/Core/VideoCommon/Src/VertexShaderGen.cpp Source/Core/VideoCommon/Src/VertexShaderGen.h Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
Diffstat (limited to 'Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
index c883714daf..335344e229 100644
--- a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
+++ b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
@@ -60,12 +60,12 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
m_realXFBSource->texHeight = fbHeight;
// TODO: stuff only used by OGL... :/
- // OpenGL texture coordinates originate at the lower left, which is why
- // sourceRc.top = fbHeight and sourceRc.bottom = 0.
- m_realXFBSource->sourceRc.left = 0;
- m_realXFBSource->sourceRc.top = fbHeight;
- m_realXFBSource->sourceRc.right = fbWidth;
- m_realXFBSource->sourceRc.bottom = 0;
+ // OpenGL texture coordinates originate at the lower left, which is why
+ // sourceRc.top = fbHeight and sourceRc.bottom = 0.
+ m_realXFBSource->sourceRc.left = 0;
+ m_realXFBSource->sourceRc.top = fbHeight;
+ m_realXFBSource->sourceRc.right = fbWidth;
+ m_realXFBSource->sourceRc.bottom = 0;
// Decode YUYV data from GameCube RAM
m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight);
@@ -163,13 +163,9 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHe
// keep stale XFB data from being used
ReplaceVirtualXFB();
-
- g_renderer->ResetAPIState(); // reset any game specific settings
// Copy EFB data to XFB and restore render target again
vxfb->xfbSource->CopyEFB(Gamma);
-
- g_renderer->RestoreAPIState();
}
FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)